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Collapsing and uncollapsing Shader Graph Blend node makes a value unedit...
Collapsing and uncollapsing Shader Graph Blend node creates visual artifacts To reproduce:1. Create a new project which supports Sha... Read more
GameObject does not receive Fog when Surface Type is set to Transparent ...
How to reproduce:1. Open user's attached 'Bug.zip' project2. Open 'SampleScene' Scene3. Zoom out the viewport to clearly see that 'Q... Read more
Submitting rendering loop with a custom render pipeline when using Linea...
Steps to reproduce:1. Download and open attached "ScopedRenderPassDemo" project2. Generate Frames in the scene view by moving your m... Read more
Coroutines do not progress when WebGL app is hidden
How to reproduce:1. Open attached project ("webgl-coroutine-2019.1.zip")2. Open Build Settings ("File->Build Settings")3. Switch ... Read more
[UWP] Building Unity project solution in Visual Studio is unsuccesfull i...
How to reproduce:1. Open the attached project2. In the Project view, double-click CsharpSevenScript.cs to open it in Visual Studio3.... Read more
[Android] Unity banner texture is grey when project is built from batchm...
Repro steps:1. Open QA attached project repro_11993102. Cd to the project directory and run build_apk.sh3. Install the built apk to ... Read more
Serializing System.String[] of only one element causes exception: Index ...
How to reproduce:1. Open the attached SerializationIssue.zip project2. Open the Sample Scene from the Project window3. Go to the Hie... Read more
[Mojave] Editor crashed on profiling::profiler::GetProfilerThreadID() wh...
How to reproduce:1a.) The project is created for the Android platform, make sure that you don't have this platform installed1b.) In ... Read more
[FBX Exporter] Specular texture is not exported when using "Standard (Sp...
Steps to reproduce:1. Open attached "FbxExporterSpecularTextureIssue-2019.2.14" project2. Open "SampleScene" scene3. Right-click "Cu... Read more
Sprite slicing is extremely slow when slicing high resolution texture in...
How to reproduce:1. Open the attached 'project-1201297.zip' project2. In the Project window select 'BigSprite'3. In the Inspector wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes