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[Addressables] Unity runs out of memory when building Adressables, the b...
Reproduction steps:1. Extract the project in"InstallationTracker.zip"2. Execute 'xattr -cr case_1332957-InstallationTracker' in the ... Read more
"Assertion failed on expression: 'ShouldRunBehaviour()'" error is thrown...
"Assertion failed on expression: 'ShouldRunBehaviour()'" error is thrown when calling Addressables.LoadAssetAsync function and Asset... Read more
[WebGL] Lego Microgame build fails when project is inside folder named ה...
Reproduction steps:1. Create a new project using Lego Microgame inside the folder named "המחשב שלי"-- OR1. Open the attached project... Read more
"Assembly for Assembly Definition File '*' will not be compiled" warning...
Reproduction steps:1. Create a new project (with any template)2. Observe the console Expected results: No warnings are thrownActual ... Read more
Query breaks the ADB provider and the project browser
The query: sort{select{p: t:prefab *.prefab, @path, count{a:sceneIndex ref:@path} as count}, @count, "desc"} breaks the ADB provider... Read more
URP custom renderer layer transparency is not rendering objects in corre...
How to reproduce:1. Open attached project "sofremake.zip"2. Open "Sample" scene3. Enter PlayMode4. Go next to a wall and shoot (Left... Read more
Physics2D Matrix does not collide as it is set to
How to reproduce:1 Open the attached "Repro.zip" project2. Select the "game-control-square (1)" GameObject3. In Inspector Window cho... Read more
NativeArray.AsReadOnly will not throw a IndexOutOfRangeException when tr...
How to reproduce:1. Open the attached project "NativeArray.zip"2. Open SampleScene3. Click Play Expected result: A IndexOutOfRangeEx... Read more
Empty lines between logs are being logged when logging errors, warnings ...
Steps to reproduce:1. Open the attached project "1332622.zip"2. Attach Android device3. Build and run the "SampleScene" scene4. Open... Read more
Creating AsmDefs does not cause recompilation of contained scripts
Repro steps:1. Open attached project 'CompilationWoes.zip"2. Go to the "Foveated Rendering" folder3. Create an Assembly Definition i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc