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[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log
Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more
Selected Quality Settings get reset when restarting the project
How to reproduce: Open the attached project "VRFearProject.zip" Open Edit>Project Settings...>Quality Set Quality level to "PC... Read more
[WebGL] Xmlreader parses data incorrectly
1. Build to WebGL2. Copy "data.xml" from project folder to folder where the index.html of the built game is3. Run the built project4... Read more
[2D][Tilemap Extras] RuleOverrideTiles get removed from scene when upgra...
How to reproduce:1. Open the user's attached project("TilemapBugRepro.zip")2. Update the "Tilemap Extras" package to Version 1.6.2-p... Read more
[Android] VideoPlayer hangs or starts from the beginning at double speed...
Steps to reproduce:1. Open attached project2. Build & Run to an Android device3. Tap "seek" until the video with skip on drop se... Read more
Shader relative include paths do not work
To reproducible: 1. Open the project2. Right-click on C/NewSurfaceShader and select Reimport Actual: Error in console appears: "Shad... Read more
Addressables method LoadSceneAsync loads an empty Scene when loading fro...
How to reproduce:1. Open the attached project (Empty.zip)2. In the Project window select the 'TEST' ScriptableObject3. In the Inspec... Read more
UI in World Space UI Sample Demo Scene doesn't work on Oculus Quest device
Steps to reproduce: Open the attached Unity project "OculusWorldUI" from provided Google Drive link Open "DemoScene" (Assets > Sa... Read more
Memory Profiler doesn't find references to NativeArrays smaller than 16B...
Steps to reproduce: Open attatched snapshot in the Memory Profiler window (in the package com.unity.memoryprofiler), and navigate to... Read more
[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...
Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons