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NetworkBehaviour callback order is different than in the documentation
How to reproduce:1. Open attached project "UNETWeaverBug.zip" and scene "TestScene"2. Enter Play mode3. Observe Console window Expec... Read more
"TcpProtobufClient" error is displayed in random symbols when the OS is ...
Steps to reproduce:1. Install Unity Accelerator2. Navigate to Settings > Time & Language > Language > Administrative la... Read more
[WebGL] Xmlreader parses data incorrectly
1. Build to WebGL2. Copy "data.xml" from project folder to folder where the index.html of the built game is3. Run the built project4... Read more
[2D][Tilemap Extras] RuleOverrideTiles get removed from scene when upgra...
How to reproduce:1. Open the user's attached project("TilemapBugRepro.zip")2. Update the "Tilemap Extras" package to Version 1.6.2-p... Read more
[HDRP] Reflection probe does not bake HDR data when it's type is set to ...
How to reproduce:1. Open the attached "case_1141637-ReflectionProbeHDR" project2. Open the scene "TestScene" and select "Custom Refl... Read more
Shader relative include paths do not work
To reproducible: 1. Open the project2. Right-click on C/NewSurfaceShader and select Reimport Actual: Error in console appears: "Shad... Read more
OSX Standalone Icon is distorted
Steps to reproduce: 1. Open the attached project2. Go to build settings3. Build it for MAC Standalone4. Open the built project5. Pay... Read more
[HDRP] Generating shader includes is broken. Unity package cache permiss...
How to reproduce:1. Create empty new 3D project2. Go to "Package Manager -> All" and install "Render-pipeline.lightweight 1.1.1"3... Read more
Unity freezes when re-entering play mode after a failed download using W...
STR:1. Open the project2. Enter play mode in the editor3. Wait some time for the download to finish4. Notice that the download does ... Read more
[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...
Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled