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0
votes
By Design

Navmesh bakes between and inside custom cube objects with Box Collider c...

AI

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Oct 04, 2016

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Version/s: 5.4.0f3

Repro steps:1.Open "BugDemo.zip" project2. Load "NavmeshWth" scene3. Go to Navigations window and rebake the scene Actual: Navmesh i... Read more

0
votes
Fixed

Wireframe overlay color is not used

Scene/Game View

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Sep 29, 2016

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Version/s: 5.5.0b5

To reproduce:1. Create new scene2. Add cube to scene3. Change Wireframe overlay color to red in Preferences4. Switch through Wirefra... Read more

0
votes
Duplicate

"Edit Collider" button in Inspector doesn't bring edit handles if the pr...

Inspector Functionality

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Oct 05, 2016

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Version/s: 5.4.1p2

Steps to reproduce:1. Create a new Unity 2D/3D project and open it2. Create an empty game object in the Hierarchy3. Add a 2D/3D coll... Read more

5
votes
Fixed

[5.5] Batches increase in 5.5 compared to 5.4, various FrameDebugger iss...

Graphics - General

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Sep 30, 2016

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Version/s: 5.5.0b5

To reproduce:1. Open user project2. Open the scene "CH_Level_1_Build"3. Enter Play mode4. Check "Batches" and "SetPass calls" in Gam... Read more

0
votes
Not Reproducible
0
votes
Fixed

[Android] IL2CPP build crashes with Facebook sdk

Android

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Oct 05, 2016

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Version/s: 5.4.0p2

Steps to reproduce:1) Download attached project 'Facebook780AndroidIL2CPP.zip' and open in Unity2) Make sure Script Backend is set t... Read more

0
votes
Won't Fix

[Textures] Crash in FreeImage.dll when importing some large (32k x 35k p...

Asset and Scene Management

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Oct 02, 2016

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Version/s: 5.3.4f1

Reproduction steps:1. Open the project in Unity2. Right click on Assets3. Click on Reimport Unity crashes during the process of impo... Read more

1
votes
Won't Fix

[iOS] Build fails with "Apple LLVM 8.0 Error": "no such file or director...

iOS

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Sep 30, 2016

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Version/s: 5.3.6f1

Reproduction steps:1. Open the attached "stripped" project.2. Build and run the "Main" scene for iOS. Actual behavior: 5.3.6p7 - App... Read more

2
votes
Fixed

Instantiate / CreatePrefab does not fully deserialize an object before O...

Serialization

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Oct 05, 2016

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Version/s: 5.4.1f1

Steps to reproduce:1. Download and open attached project2. Select OriginalObject in the hierarchy window3. Click on any boolean chec... Read more

0
votes
By Design

Client disconnects from host when simulating packet loss

Networking

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Oct 03, 2016

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Version/s: 5.4.1f1

Reproduction steps:1. Download and open attached project2. Build it for Standalone3. Open 2 instances of the game( or 1 and run the ... Read more

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