Search Issue Tracker
[TextMeshPro] Using <font> and <sprite name> Rich Text tags throws a Nul...
How to reproduce:1. Open the attached project named "Case_1326754"2. Open the "DemoScene1"3. Observe the Console window. If no error... Read more
[iOS] UnityEditor.iOS.Xcode.BackgroundModesOptions is missing "processin...
Reproduction steps:1. Create a new project2. Switch the platform to iOS3. Create and open a new Script4. Add "using UnityEditor.iOS.... Read more
OnDrawGizmosSelected() is called twice when selecting child GameObject a...
Reproduction steps:1. Open user's project "LootArea.zip"2. Open "SampleScene" Scene3. Make sure to not place your mouse cursor on Sc... Read more
DependsOnArtifact gets stuck in an infinite loop when depending on a cus...
How to reproduce:1. Open the user's attached project2. In the Project window right-click on the 'aa.cook' Asset and select 'Reimport... Read more
Folder icon never changes back to empty icon when the folder was expande...
Reproduction steps:1. Open the attached project "Prova.zip"2. Create a new folder in the Project view window3. Put any other folder ... Read more
[Shader Graph] Sub Graph throws a ArgumentNullException when a Property ...
How to reproduce:1. Open the attached "1334813_Repro" project2. Double-click on the "New Shader Sub Graph" Asset3. In the Shader Sub... Read more
[URP] Light 2D Normal Maps Quality gets disabled when entering the Play ...
How to reproduce:1. Open the attached "1334612_Repro" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "2D Light... Read more
[Scene View] Grid and Snap Toolbars dropdown window do not close on clic...
[Scene View] Grid and Snap Toolbars dropdown window do not close on clicking on it. In the Scene view for Grid and Snap Toolbar, Gri... Read more
Wrong object position with Shader graph when static batching is enabled
Reproduction steps:1. Open attached project "WSPositionIssue.zip" and scene "SampleScene"2. Enter Play Mode3. In Game View, move bac... Read more
[macOS] Pop-up windows inside built Player are not read when using Voice...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a build3. Toggle the 'Voice Over' option (shortcu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed