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[OpenXR] Settings are not loaded for Oculus Quest when the Unity Editor ...
How to reproduce:1. Download the user's attached project: "case_1348587_repro"2. Navigate through the explorer to the Unity's editor... Read more
Crash on PropertyUndoManager::Flush after recompiling scripts
How to reproduce:1. Open the attached project "Katalyst.zip"2. Open script "AudioDescriptor.cs"3. In the opened script add a new com... Read more
Render Texture cannot be assigned as a Cookie of lights when assigning t...
How to reproduce:1. Open the attached project ("1355504_2021.2.0b6.zip")2. Open SampleScene (Scenes -> SampleScene)3. Select Dire... Read more
Pressing Load Profiler data button does not open the project's directory
How to reproduce:1. Create a new project2. Open the Profiler window by going to the menu bar: Window > Analysis > Profiler3. C... Read more
[UI Toolkit] Visual Element flashes for a single frame when doing USS an...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe the Game View Expected r... Read more
[ShaderGraph] "Parse error: syntax error TOK_SHADER expected $end" error...
How to reproduce:1. Open the user's attached project2. In the Project browser, open the error SubGraph3. In the Blackboard, add new ... Read more
Building time increases when Optimize Mesh Data is enabled
How to reproduce:1. Open the attached project "1349093-repro.zip" with Windows set as Target Platform2. In File > Build Settings,... Read more
[Mac] InputSystem InputAction.GetBindingDisplayString does not correctly...
How to reproduce:1. Install English and Russian keyboards to macOS2. Open the attached project "InputSystemKeyboards.zip"3. Click Pl... Read more
Cinemachine Camera cannot be controlled using a controller's right stick
Steps to reproduce:1. Download and open the project "TPF Template.zip"2. Open Assets/Scenes/PlayerMovementTesting.unity3. Enter Play... Read more
[Terrain Tools] Brush Strengths usable range appears to be set too strong
Raise or Lower Terrain Brush Strength has a usable range of 0 to 1, the actual real world usage of Terrain sculpting a user would te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera