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MLAPI Component reference links direct to nonexistent documentation pages
How to reproduce: 1. Create a new Unity project 2. Install the MLAPI package (you can follow this tutorial https://docs-multiplayer.... Read more
Editor crashes at 'GfxFramebufferGLES::SetBackBufferColorDepthSurface' o...
How to reproduce: 1. Create a new project 2. Open the "Shortcuts" window by going to the menu bar: Edit > Shortcuts... 3. In the top... Read more
Build crashes when using UNITY_EDITOR macro that has variables inside in...
How to reproduce: 1. Open the user's attached project 2. Build and Run the Test scene Expected result: build launches Actual result... Read more
Articulation body doesn't work when it is the last one in the chain AND ...
Reproduction steps: 1. Open user attached Project 2. Press Play 3. Select Articulated Hand in the Hierarchy 4. Increase the value of... Read more
Activating Unity license in batch mode tries to open last opened project
Reproduction steps: 1. Open Terminal/Windows Powershell 2. In Terminal/Windows Powershell navigate to Editor location 3. Launch Unit... Read more
[HDRP] Mesh artifacts are drawn with CommandBuffer.DrawMeshInstanced whe...
How to reproduce: 1. Open the user's attached "Fives.zip" project 2. Open the "DevRoom1" Scene 3. Enter Play Mode 4. Press the left ... Read more
Crash on vk::DataBuffer::CreateResource when opening project on machine ...
Reproduction steps: 1. Download the project from the attached link 2. Open "RunRepro.py" located in the project folder 3. Edit line ... Read more
[DX12] Build crashes when Exclusive Fullscreen mode is used and the Play...
How to reproduce: 1. Open the attached project named "Case_1339745" 2. Open the Project Settings 3. Set the Fullscreen Mode to "Excl... Read more
[UI Toolkit] DropdownField choices property cannot be accessed when refe...
How to reproduce: 1. Create a new project using the 3D template 2. Import the UI Toolkit (com.unity.ui) package (if not in Unity 202... Read more
Can't assign a none Font in UIBuilder
1- Open UI Builder Window 2- Add a Label 3- Set the Font to other than None 4- Set the Font to None Actual: The Font field can't be... Read more
All about bugs
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Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support