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Crash on ActiveEditorTracker::ForceReloadInspector when AssetDatabase.Sa...
Steps to reproduce:1. Open the project attached by the user ("saveassets-crash.zip")2. Select "Something.asset" in the Project View3... Read more
[Animation] Animation Clips are populated from the Animator, but not the...
Reproduction steps:1. Open "1198771" project2. Select "Share" GameObject3. In the Animation window click on the Animation Clip dropd... Read more
Crash on SerializedProperty::GetStringValue when changing string field i...
How to reproduce:1. Open user attached project "UnityBugExplorer.zip"2. Select TestSO scriptable object3. Enter a long string (20+ c... Read more
[Mobile] Using "RGB(A) Compressed ASTC" Compressor Quality produces arti...
Reproduction steps:1. Open "1198678" project2. Look at the Game view3. Notice Graphical Artifacts Expected Result: Using "RGB(A) Com... Read more
[Universal RP] Building URP project for Windows with HDRP in project cre...
1. Get version 7.1.5 (if it's not available yet, use branch Release/7.1.5 on SRP repo)2. Add HDRP and Universal to the project3. Cre... Read more
[Mobile][ARFoundation] Adding VR support to an AR application stops the ...
Repro steps:1. Open QA attached project "repro_1193430"2. Build and run on Android3. Move the device around and observe the Cube ARC... Read more
[Oculus Quest][Oculus Go] Using Single Pass results in a black screen wi...
Repro steps:1. Open initial attached project "Water"2. Build and run on Oculus Quest/Go Actual: Black screen appears after launching... Read more
[Oculus Quest][Oculus Go] XRDevice TrackingSpaceType is set to Stationar...
Repro steps:1. Open QA attached project "repro_1183256"2. Build and Run on Oculus Quest/Go The player head is correctly above ground... Read more
[XR][Oculus Quest] Reflections are rendered differently per eye
Repro steps:1. Open QA attached project "repro_1183721"2. Build and run on Oculus Quest Actual: Reflection is rendered differently p... Read more
Preview Window is using Scene's lighting when Scene contains a Light Pro...
Conditions to reproduce the issue:1. The scene must contain a Light Probe group2. The scene must have a set Static Lighting Sky sett... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets