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Searching Network Manager by Type in the Hierarchy doesn't work
Steps to reproduce: 1.Open attached Unity project 2.Type “t:NetworkManager” in the Search Bar of the Hierarchy tab Expected results... Read more
SketchUp 2016 and 2017 .skp files do not import
Steps to reproduce: 1. Create a new Unity project 2. Drag and drop attached models "Chair-2015.skp", "Chair-2016.skp" and "Chair-20... Read more
Sorting Fudge of ParticleSystem Break under CustomAxis TransparencySortMode
How to reproduce: 1. Download attached project 2. Open the scene ParticleSortingFudgeTest.unity 3. Move “Particle System Right” (or... Read more
[Timeline][iOS] Build causes "ExecutionEngineException: Attempting to JI...
When this project is built for iOS, `Timeline2` never plays unlike it does in the Unity Editor. Also, the following error message in... Read more
Serialized UnityEvent in generic base class is not showing in Inspector
Steps to reproduce: 1. Open user attached project 2. Select game object 'Child class 1' 3. Notice that event is shown in inspector 4... Read more
Disabled and then enabled canvas elements are not shown until a child ob...
Steps to reproduce: 1. Download and open the attached project 2. Enable child canvas gameobjects Expected behaviour: all Ui element... Read more
[New Scripting Runtime] Visual Studio Code doesn't break at breakpoints ...
1. What happened [New Scripting Runtime] While debugging, Visual Studio Code doesn't break at breakpoints and freezes the Editor aft... Read more
[OS X] Visual Studio crashes Editor when quitting with debugger attached
1. What happened [OS X] Visual Studio crashes Editor when quitting with debugger attached VS for Mac Community, v 7.0.1b24. Attached... Read more
[WebGL] MissingMethodException with OnGUI scroll view
Steps to reproduce: 1. Open user attached project (BugReport1) 2. Make a WebGL build 3. Run the game on browser 4. Try to move scrol... Read more
[Handles] Handles not appearing in scene view when in tool mode
Handles not appearing in scene view when in tool mode 1. What happened When using e.g., BoxBoundsHandle via a tool mode (e.g., edi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException