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[XR Management] Tracked Pose Driver is not saved in scene when adding it...
1. Open attached "TrackingOptions" project2. Go to Edit->Project Settings -> XR Tracking3. Click on "Add Tracked Pose Driver T... Read more
Editor crashes when importing broken prefab file
Steps:1. Import attached prefab ('InGameCanvas.prefab') to any project==>Editor crashes Read more
Override window displays "No Overrides" with "Apply and Revert" options ...
When a component is removed from instance and then the same component is removed from the prefab as well, the override window displa... Read more
Imported Object's Settings properties are not saved in the Inspector Deb...
How to reproduce:1. Open the attached '1197056-imported-object-settings.zip' project2. Select the 'Mario' image in Project Browser3.... Read more
[Improved Prefab] Override indicator (blue line) is misaligned for Size ...
Override indicator (blue line) is misaligned for Size field of Line Renderer. Refer the attached screenshot Steps to reproduce:1) Cr... Read more
[Hub] Can trigger multiple concurrent Hub installations of the same edit...
[Hub] Can trigger multiple concurrent Hub installations of the same editor version via Hub link When using Hublinks to install Unity... Read more
Unity.Mobile.Notifcations.Editor.asmdef is not auto-referenced and canno...
How to reproduce:1. Open user-submitted project (NotifyMe)2. See that the Editor script 'Scripty.cs' compiles successfully3. Remove ... Read more
[Mobile] [Addressables] "Could not produce class with ID 91" error when ...
How to reproduce:1. Unzip the "Project.zip" project.2. Change the platform to iOS.3. Build the AddressablesWindow > Asset Managem... Read more
OnTriggerEnter event does not get executed even if Character Controller ...
Reproduction steps:1. Open project in "TriggerEnter.zip"2. Select both Cube and Capsule in the Hierarchy window so you can see their... Read more
[Burst] EntityCommandBuffer.Concurrent.AddComponent() throws error
How to reproduce:1. Open user-submitted project (hmh_terrain)2. Enter Play Mode in the 'main' Scene3. Hover the mouse over the drawn... Read more
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