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ArgumentOutOfRangeException is thrown when expanding a Console message
How to reproduce:1. Open the user's submitted project2. Open scene ProfilerRecorderBug3. Press the Play button4. Open the Console5. ... Read more
[iOS] Input from an external keyboard is not handled when running a Build
Reproduction steps:1. Open attached project "KeyboardTest" and load Scene "SampleScene"2. Build and Run the project on an iOS device... Read more
IL2CPP build fails when using an interface with static fields in a script
How to reproduce:1. Open the attached Unity project ("BugRepro.zip")2. Build the project Expected result: build succeeds, no build e... Read more
Crash on mono_jit_runtime_invoke when closing project while having a Phy...
Reproduction steps:1. Open the attached user's project2. Make sure that Edit -> Project Settings -> Physics -> Default Mate... Read more
Unneccessary MonoBehaviours included because UnityRootStrategy command l...
How to reproduce:1. Open the attached solution "UnityLinkerTests_.7z" in Visual Studio 20192. In "UnityLinkerTest.cs" edit "UnityIns... Read more
[Profiler] GC Alloc call stacks have unrelated stack trace lines
Steps to reproduce:1. Download the attached "UIToolkitSamples-master.zip" project2. Open the Trade scene3. Open profiler, activate "... Read more
SwitchActiveBuildTarget does not trigger Platform dependent Script compi...
Reproduction steps:1. Make sure Library folder is cleaned up before2. Open the attached "case-1350367" project3. Make sure target in... Read more
Platform dependent compilation preprocessor directives are not defined c...
How to reproduce:1. Edit the path to the Unity.exe in the "case_1350554 >runCase.bat" batch script2. Open the "runCase.bat" batch... Read more
[macOS] Video loading performance degrades when app is in Windowed mode ...
How to reproduce it:1. Open the user's attached project "VideoBug.zip"2. Connect an external monitor3. Build and Run the project on ... Read more
Shader error when using “Collision with depth buffer” block in URP
Currently we get a shader error when using “Collision with depth buffer” block:unrecognized identifier ‘CameraBuffer’ at kernel CSMa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it
- UI breaks when Multiplayer Center window section divider is moved too far
- Adaptive Performance documentation link leads to outdated package documentation when the documentation hyperlink is pressed in the Project Settings window