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Unity crash at "_platform_memmove$VARIANT$Haswell" when attempting to o...
To reproduce: 1. Open attached Unity project "BytesDownloaded_553.zip" 2. Window --> Profiler 3. Click Load 4. Load "ProfilerOutput.... Read more
ParticleSystem.Emit() ignores timeline when using startColor gradient or...
How to reproduce: 1. Open user-supplied project 2. Load scene "TestScene" 3. Enter Play mode 4. Observe the Game view Expected resu... Read more
Wrong value of alpha, shows 0.24706 when it suppose to be 0.5
Steps to reproduce: 1) Download attached project 'Texture2DAlphaIssue.zip' and open in Unity 2) Build '0' scene 3) Download Renderd... Read more
There's no gap or 'Add Track' button on the bottom of the 'Tracks' GUI i...
Steps to reproduce (or look at the attached image): 1. Create a new Unity project 2. Select any object in the Hierarchy 3. Add 'Time... Read more
Camera.targetTexture is not updated from OnPreRender to OnPostRender
Steps to reproduce: 1) Download attached project 'PostProcess.zip' and open in Unity 2) Open 'testScene' and press Play Target text... Read more
[Android] After selecting and deselecting an InputField in the app, Vide...
Reproduction steps: 1. Open the attached project; 2. Build the scene "Test" on a device; 3. Open the built app on a device; 4. Selec... Read more
Console doesn't display rich text correctly if it contains more than 1 l...
To reproduce: 1. Open project attached by the user and "TestScene" scene 2. Hit play and notice console Expected: Rich text with mo... Read more
Inspector preview doesn't crop video file's name
Steps to reproduce: 1. Download 937173_repro.zip 2. Select video 3. Press play button in the Inspector above the video preview Exp... Read more
UV maps are corrupted for static objects with custom shader when Static ...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Static Batching is enabled in Player Settings 3) Ge... Read more
Line Renderer UV's are Incorrect
Line Renderer UV's are Incorrect The UV's are incorrect in three distinct situations. - Always incorrect in the end caps (there is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException