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ASTC texture decompression in terrain system will crash on mobile
Steps to reproduce: 1. Open QA stripped project 2. Deploy to device Expected behaviour: Terrain is shown Actual behaviour: App hang... Read more
Animation run by Timeline is different than the animation run by Animator
To reproduce: 1. Open the attached project (New Unity Project (9).zip) 2. Open the "ethan_bug" scene 3. Enter Play mode 4. Observe ... Read more
Font.HasCharacter returns false for many language specific characters
How to reproduce: 1. Open the attached project (InputFieldTestDetailed) and open SampleScene 2. Enter Play Mode Expected result: al... Read more
Crash at aiContextGetTimeRange in Unity Alembic Importer
How to reproduce: 1. Open the attached Unity project. 2. Reimport a "camera.abc" model. 3. If the crash does not happen, reimport al... Read more
[LWRP] Shadows are not updated relative to the camera position when upda...
How to reproduce: 1. Create a new LWRP project 2. Open "PackageManager" window 3. Select LightWeight Render Pipeline and update it ... Read more
Android build with IL2CPP scripting back-end crashes when using Linq
To reproduce: 1. Open attached project 2. Build it for Android on IL2CPP scripting back-end Expected: application does not crash Ac... Read more
[editor] ReorderableList +/- buttons jitter and change appearance based ...
1) Create a UI Button 2) Resize the width of the inspector 3) Notice that the OnClick ReorderableList +/- buttons will jitter and ch... Read more
Dllimport Charset works incorrectly in IL2CPP Standalone Player
Steps to reproduce: 1. Open user attached project 2. In Player Settings, set Mono as Scripting Backend 3. Build and run Standalone 4... Read more
Invalid memory pointer was detected in ThreadsafeLinearAllocator::Deallo...
To reproduce: 1. Open attached project 2. Open SampleScene 3. In scene view, select all objects Errors in console appear Repos: 2... Read more
Shader Graph - Created node position is incorrect when using multiple mo...
If you have a specific multiple monitor setup, newly created nodes on the Shader Graph won't be positioned correctly. 1. Use a mach... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF