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[Perforce] Edit Changeset does not display the full text previously ente...
How to reproduce:1. Create a new project2. Connect it to Perforce3. Submit any file in Project window to Version Control (Right-Clic... Read more
UWP using ECS on HoloLens2/ARM64 experiences an AV on start
We believe this issue has been resolved in 1.3.0-preview.12 Read more
Double clicking Full Stacktrace Log in Console window doesn't open IDE
Steps to reproduce:1. Download 1197288_repro.zip project2. Enabled full Stack Trace (In Console's window context menu, Stack Trace L... Read more
Editor crashes after throwing "GetGfxDevice() should only be called from...
How to reproduce:1. Open the project, provided in the EnvIromen VM ("Editor Crash Unity Project")2. Enter Playmode Expected result: ... Read more
Error with .NET Standard 2.0 assemblies depending on their place in Assets
To reproduce:1) Open the attached project and scene2) Play it Expected: `1` and `2` are output in the console 3) Insert one of the t... Read more
[UMPE] logging appears when launching or building Unity 2020.1.0a12 via...
Steps to reproduce- Install Unity 2020.1.0a12- Launch Unity from the command line using ./2020.1.0a12/Editor/Unity -batchmode -quit ... Read more
[UWP] Going from FullScreen to Windowed mode no longer rescales app corr...
Steps to reproduce:1. Download 1196004_repro.zip2. Switch platform to UWP and build project3. Build the project with Visual Studios4... Read more
Crash in SpookyHash::Short when marking a model loaded from Asset Bundle...
How to reproduce:1. Open user-submitted project (AssetBundleTest)2. In the Menu bar select Test > Load3. In the Hierarchy window ... Read more
RealTime Lighting lits the same materials differently after switching pl...
Steps to reproduce:1. Open user's attached project "TangentIssue.zip"2. Make sure the Android Platform has been selected3. Open Scen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open