Search Issue Tracker
[Addressables] Addressables are not using a Custom AssetBundle Provider ...
Reproduction steps:1. Open the attached project "AddressablesBug.zip"2. Delete old AddressableAssetsData folder3. Create Addressable... Read more
[AR Foundation] Prefab with ARMeshManager as a child of ARSessionOrigin ...
Reproduction steps:1. Open the attached project ("ARMeshManagerBug.zip")2. Select the "ARSessionOrigin" prefab Expected result: Pref... Read more
Editor crashes with various stack traces when entering Play Mode after r...
How to reproduce:1. Open the attached project2. Open the Scene 'OutdoorsScene'3. Enter and exit Play Mode4. If the crash doesn't occ... Read more
[UI Toolkit] Can't create TextSettings asset file in Packages > Local Pa...
How to reproduce it:1. Open the user's attached project "UIToolkit2.zip"2. In the Project window open a Packages > Local Package ... Read more
[iOS] [UIToolkit] scroll doesn't work when using the new Input System
Reproduction steps:1. Download and open the attached "New Unity Project (1).zip" project2. Build and deploy to iOS3. Attempt to scro... Read more
AssetPostprocessor.OnPostprocessPrefab() is not called when removing com...
How to reproduce:1. Open attached project "OnPostprocessPrefabIssue-2021.2.zip"2. Select "Assets/Cube.prefab" in Project window3. Re... Read more
[UWP] Build is not launched when focused to other program while doing bu...
How to reproduce:1. Create a new project2. Switch to UWP3. From Menu Toolbar select File -> Build and run4. Focus on some other p... Read more
[XR][Multiview][URP][Quest] UnlitTransparent_SG shader doesn't get rende...
Repro steps:1. Open the attached project "BrokenTransShader.zip"2. Build and Run on Quest Actual: All of the GameObjects are rendere... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing