Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.1.0b2
2021.1
2021.1.6f1
2021.2
2022.1
Issue ID
1347653
Regression
Yes
Memory leak when continuously calling Repaint inside OnGUI after GUI.Window
How to reproduce:
1. Open the attached project "Files.zip"
2. Open Window > Custom Window
3. Keep the window open and look at memory usage in the Task Manager
Expected result: Memory stays the same
Actual result: Memory keeps increasing
Reproducible with: 2020.1.0b2, 2020.3.14f1, 2021.1.14f1, 2021.2.0b3, 2022.1.0a1
Not reproducible with: 2018.4.34f1, 2019.4.29f1, 2020.1.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Usability] Can't create Target Frame Time presets in Profiler
- Text is not displayed in the Inspector window when using Korean characters
- [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it.
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a6