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LayoutUtility.GetPreferredHeight returns unrealistic values when game ob...
Repro steps:1. Open user attached project2. Enter Play Mode and observe the Console3. Exit Play Mode4. Repeat steps 2 and 3 a few ti... Read more
[VR]OpenGL initialization is slow, resulting in a crash due to SteamVR o...
Steps to reproduce:1. Create a new project2. Download the SteamVR package3. Set Graphics API to OpenGLCore4. Open scene "example"5. ... Read more
RaycastAll sometimes misses objects when there is a mesh collider in the...
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Select Leftmost object4. Press "Fire missile"5. Pres... Read more
[Burst] Compiler compilation failure when a job calls UnsafeUtility.IsBl...
To reproduce: 1. Download attached project "ecs-rts.zip" and open in Unity2. Open "SampleScene" scene3. Press Jobs > Burst Inspec... Read more
[Vulkan][LookDev] Editor crashes after closing Look Dev window when HDPR...
How to reproduce:1. Create new project using HDRP template2. Go to Edit -> Project Settings -> Player and under Other settings... Read more
Crash on StreamedBinaryWrite<0>::Transfer<Vector3f> while compiling scri...
How to reproduce:1. Open the attached project2. Open the "default" scene3. Press Play4. Double click on any galaxy5. Double click on... Read more
Custom Surface Shader does not handle Shadow correctly when used from Dr...
Steps to reproduce:1. Open user attached project "DMIIObjects_SurfShader_DebugEnv.zip"2. Load Scene "ReproScene"3. Enter Play Mode4.... Read more
Merging Scenes via SceneManager.MergeScenes does not preserve Lightmap d...
Steps to reproduce:1. Open the user-submitted project "MultiSceneMergeBug.zip"2. Load up Scenes/Scene13. Drag Scene2 into the Hierar... Read more
4097 heightmap size terrain slows down rendering when camera field of vi...
How to reproduce:1. Open tester-submitted project (TerrainVSFOV.zip)2. Open "SampleScene.unity" scene3. Prepare profiler for render ... Read more
[Mobile] 4 bit PVRTC compression changes to RGB 24 bit
Reproduction steps:1. Open the attached project.2. Select 'Ocean_Reflection Probe 4-reflection_mobile' in the project tab.3. Make su... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used