Search Issue Tracker
[Terrain] NullReferenceException errors are thrown on creating Brush ass...
NullReferenceException errors are thrown continuously on creating Brush asset with OpenGLES2 Graphics APIs. Steps to repro:1. Create... Read more
[Probuilder] Cannot select cube faces after reset script component.
Steps to repro: 1. open new project2. add Probuilder package, open Probuilder window4. add new cube to scene5. select "face" tool6. ... Read more
[Mobile][AssetBundles] Shadows and/or Scene Objects are not loaded when ...
Reproduction steps:1. Open "1195008" project2. Notice that the cube in the scene (LightTest) casts a shadow on the plane3. Build &am... Read more
[HDRP] Bloom quality degradation when camera view is small
Steps to reproduce:1. Open attached project2. Open Repro/TestScene.unity and check the game view3. Observe that the smaller camera i... Read more
Switching targets in SRP projects will cause XR errors on some platforms
Switching build targets in a project using Scriptable Render Pipelines will create reference errors to 'XRSettings' on platforms tha... Read more
[ADBv2 Cache Server] Localhost and network names do not work as valid ad...
Reproduction steps:1. Install and Set-up "Accelerator"2. Open "1194598" project3. Open the Preferences window4. In "Asset Pipeline v... Read more
Models have different colors in Editor that in Maya/Blender
Reproduction steps:1. Look at "Maya(1-2)" image2. Open "1195182" project3. Look in the Game view4. Compare the "Maya" image and the ... Read more
[HDRP] Terrain/Lit shader not rendering in Standalone Build
Reproduction steps:1. Create a New HDRP Project and import the attached terrain (Environment.zip)2. Add the terrain to the Scene3. B... Read more
When using UIElements to create a Settings page, you have to manually cr...
When using UIElements (as opposed to IMGUI) when creating a new SettingsWindow. You have to setup your title manually (and reverse e... Read more
[Animation Stream] Root Curves are evaluated twice on character using An...
[Animation Stream] Root Curves are evaluated twice on character using Animation C# Jobs when loopTime is set to false. Repro:- Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks