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0
votes
By Design

[LWRP] WaterTile.cs Camera.current null exception.

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1541 What happened? In WaterTile.cs ( From Standard Assets/Environment ) when rendering the Game view, the functio... Read more

0
votes
By Design

[LWRP+Shadergraph] Shader graphs with transparent surface type do not re...

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1592 What happened? Custom shader (shader graph) with a master node's surface type set to transparent, set to a ma... Read more

0
votes
By Design

[LWRP] Normal map not applied in build when material is built on the fly

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1601 What happened? Normal map of materials created on the fly shows up in the Editor but not in the build. Read more

1
votes
Fixed

[LWRP] Adding Post-Processing Layer Causes Skybox To Stop Drawing

Package: Scriptable Render Pipeline Lightweight

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Jul 10, 2018

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Version/s: 1.1.11

SRP Repo: Issue 1604 What happened? In my project I have three cameras: Skybox Camera (Clear Flags = Skybox, Depth = 0, Culling =... Read more

0
votes
Duplicate

[LWRP] Shadow cascades double tris of scene

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1607 What happened? When I use two Shadow cascades, the scene draws more than double of tris. Is this expected beh... Read more

0
votes
Duplicate

[LWRP] Objects are not dynamically batched when rendering shadows, resul...

Graphics - General

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Jul 10, 2018

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Version/s:

SRP Repo: Issue #1615 What happened? When rendering shadows, objects are not dynamically batched like they used to be using builtin... Read more

1
votes
Fixed

[LWRP] Wildly different shadow quality in scene view vs game view

Package: Scriptable Render Pipeline Lightweight

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Jul 10, 2018

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Version/s: 2.0.4-preview

SRP Repo: Issue #1616 What happened? We have our game camera up fairly high, and we set the Shadow Distance small enough and Near c... Read more

0
votes
Fixed

Android "AppBundle" setting stays active when the build system is change...

Deployment Management

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Jul 10, 2018

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Version/s: 2018.3.0a4

Android "AppBundle" setting stays active when the build system is changed from "Gradle" to "Internal" Steps to Repro: 1. Create a n... Read more

0
votes
Not Reproducible

[OSX] GUI errors thrown on switchign SDK

Facebook Gameroom

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Jul 10, 2018

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Version/s: 2018.1, 2018.2.0f2

-e: see title, function continues as normal though --no errors thrown on Windows editor -repro: --install osx editor with facebook ... Read more

0
votes
Postponed

[Prefabs] Unloading active scene throws SerializedObject destroyed errors

Scene Management

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Jul 10, 2018

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Version/s: 5.6.0b5

To reproduce: 1. Load two scenes into scene manager. 2. Open lighting settings window, make sure it is visible. 3. Make second scen... Read more

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