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[LWRP] WaterTile.cs Camera.current null exception.
SRP Repo: Issue #1541 What happened? In WaterTile.cs ( From Standard Assets/Environment ) when rendering the Game view, the functio... Read more
[LWRP+Shadergraph] Shader graphs with transparent surface type do not re...
SRP Repo: Issue #1592 What happened? Custom shader (shader graph) with a master node's surface type set to transparent, set to a ma... Read more
[LWRP] Normal map not applied in build when material is built on the fly
SRP Repo: Issue #1601 What happened? Normal map of materials created on the fly shows up in the Editor but not in the build. Read more
[LWRP] Adding Post-Processing Layer Causes Skybox To Stop Drawing
SRP Repo: Issue 1604 What happened? In my project I have three cameras: Skybox Camera (Clear Flags = Skybox, Depth = 0, Culling =... Read more
[LWRP] Shadow cascades double tris of scene
SRP Repo: Issue #1607 What happened? When I use two Shadow cascades, the scene draws more than double of tris. Is this expected beh... Read more
[LWRP] Objects are not dynamically batched when rendering shadows, resul...
SRP Repo: Issue #1615 What happened? When rendering shadows, objects are not dynamically batched like they used to be using builtin... Read more
[LWRP] Wildly different shadow quality in scene view vs game view
SRP Repo: Issue #1616 What happened? We have our game camera up fairly high, and we set the Shadow Distance small enough and Near c... Read more
Android "AppBundle" setting stays active when the build system is change...
Android "AppBundle" setting stays active when the build system is changed from "Gradle" to "Internal" Steps to Repro: 1. Create a n... Read more
[OSX] GUI errors thrown on switchign SDK
-e: see title, function continues as normal though --no errors thrown on Windows editor -repro: --install osx editor with facebook ... Read more
[Prefabs] Unloading active scene throws SerializedObject destroyed errors
To reproduce: 1. Load two scenes into scene manager. 2. Open lighting settings window, make sure it is visible. 3. Make second scen... Read more
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