Search Issue Tracker
Objects become see-through when Cloud Layer is turned on
How to reproduce: 1. Create a new HDRP project 2. In the Hierarchy search bar write "Global" 3. Select the "Volume Global" object 4.... Read more
Application crashes when switching to autorotation with the only availab...
How to reproduce: 1. Open project "ScreenOrientation20174-TestProject.zip" 2. Open Build Settings (File>Build Settings) 3. Build for... Read more
[macOS] Letterbox background changes color when resizing the Player window
How to reproduce: 1. Open the user-submitted project 2. Open the Project Settings window and navigate to Player settings (Edit > Pr... Read more
"Terrain" Tilemap is only visible when Mipmaps or Render Paths Draw Mode...
How to reproduce: 1. Open the attached project from "case_1371159_strip" 2. Open the Scene "Level uno" 3. Navigate to "Window" -> "2... Read more
Shader Sub Graph properties are displayed in a wrong order in Shader Gra...
Steps to reproduce: 1. Open the attached project "repro.zip" 2. Open Assets/subGraph.shadersubgraph 3. Reorder subGraph properties i... Read more
"Sequence contains no matching element" error thrown when changing Scene...
How to reproduce: 1. Open up any project 2. Navigate to "Edit" -> "Shortcuts..." 3. In the "Shortcuts" window select the "Scene View... Read more
[HDRP] RenderLoop.Prepare takes up a lot of CPU
Reproduction steps: 1. Download and open the attached "HDRP BUG" project 2. Enter "Play" mode 3. In the menu bar, press "Window" > "... Read more
[LightProbes] Individual light probe gizmos are no longer visible
Steps to reproduce: 1. Create a new 3D scene 2. Create a light probe group Expected result: Yellow gizmos are visible Actual resul... Read more
Error is thrown when redoing SerializeReference Array change
Reproduction steps: 1. Open project "BugReport" and open "Scene" 2. Click on "GameObject" in the Hierarchy 3. In the Script Componen... Read more
Lighting Exposure slider does not work with View Tool
How to reproduce: 1. Create a new project 2. Enter Scene View 3. Select "Baked Lightmap" in Draw Mode drop-down 4. Select the "View ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement
- Android build fails when StreamingAssets contains 998 or more files
- "Playmode tint" is applied to Color and Gradient fields when in Play mode
- [HDRP] Scene corrupts when baking Reflection Probe with custom TextureImporter preset added to Texture Importer default
- HDRP Wizard window UI components overlap when HDRP Wizard window is docked and resized horizontally