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NativeArray<byte>.GetSubArray() with an odd index number is empty when p...
How to reproduce:1. Open attached project "1294627.zip"2. Enter Play mode Expected result: When passed to IJob, NativeArray<byte&... Read more
[ShaderGraph] Shortcut display doesn't follow context menu standards
Steps to reproduce: Create a new URP project. Assets > Create > Shader Graph > Blank Shader graph. Add any two nodes into t... Read more
[Android] Input.touchCount returns 2 or less when more than 3 fingers t...
How to reproduce:1. Create a new project and import the attached package to it2. Build the project on Android3. Put three fingers on... Read more
Impossible to change the license
In editor click Unity -> Manage License -> Activate New LicenseExpected result: You get to input a new licenseActual result: N... Read more
[XR Interaction Toolkit] GameObject gets rotated after teleporting when ...
Repro steps:1. Open QA attached project "repro_1219563"2. Build and Run the scene "a" on a VR device3. Try to teleport somewhere on ... Read more
Objects with HideFlags.DontSave do not get removed in Play Mode when the...
How to reproduce:1. Open the attached project “hideFlagTest” and load Scene “newParent”2. Enter Play Mode3. Observe the Game View Ex... Read more
The Inspector rounds up float values up to a maximum of 7 digits and ove...
Reproduction steps:1. Open the attached “2088735ListBug“ project (link in the internal comments)2. In the Project window, right-clic... Read more
Incorrect rotations on bones when importing FBX animations with a Humano...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Select the "Humano... Read more
Removing instance of prefab from scene takes long time, when Animation w...
To reproduce:1. Open attached project2. Open Main scene3. Delete AssasinPrefab from hierarchy4. Notice that it takes a long time6. R... Read more
[Android] [URP] [Addressables] Shader material not loaded in Android pla...
Reproduction steps:1. Open the attached project "TestChangementMatAdressable.zip"2. Go to Build Settings and change the Platform to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation