Search Issue Tracker

Fixed in 1.0.0

Votes

0

Found in [Package]

2019.3

2019.3.0f6

2020.1

Issue ID

1219563

Regression

No

[XR Interaction Toolkit] GameObject gets rotated after teleporting when the Teleportation Area GameObject has non zero rotation

Package: XR Interaction

-

Repro steps:
1. Open QA attached project "repro_1219563"
2. Build and Run the scene "a" on a VR device
3. Try to teleport somewhere on the plane which has a rotation applied

Actual: The XRRig is teleported with a rotation applied

Reproducible with: 2019.3.2f1, 2020.1.0a24 - XR Interaction Toolkit preview - 0.9.3

  1. Resolution Note (fix version 1.0.0):

    PRs have landed to add more teleport orientation options. This fix will be available in the next package release A workaround in the meantime is to put your TeleportationArea on a root gameobject, and have your models as child gameobjects.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.