Search Issue Tracker
Fixed in 1.0.0
Votes
0
Found in [Package]
2019.3
2019.3.0f6
2020.1
Issue ID
1219563
Regression
No
[XR Interaction Toolkit] GameObject gets rotated after teleporting when the Teleportation Area GameObject has non zero rotation
Repro steps:
1. Open QA attached project "repro_1219563"
2. Build and Run the scene "a" on a VR device
3. Try to teleport somewhere on the plane which has a rotation applied
Actual: The XRRig is teleported with a rotation applied
Reproducible with: 2019.3.2f1, 2020.1.0a24 - XR Interaction Toolkit preview - 0.9.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specific project
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific project
- Shader variants are recompiled while Building when the Platform is switched and changed back after the first Build
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials
Resolution Note (fix version 1.0.0):
PRs have landed to add more teleport orientation options. This fix will be available in the next package release A workaround in the meantime is to put your TeleportationArea on a root gameobject, and have your models as child gameobjects.