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[Win] Building of several players to the same folder can cause errors
If user builds several players to the same project folder on Windows and keep players running, errors appear. To repro: 1. Create... Read more
[CustomRenderTexture] Naming inconsistency on Asset create menu
Steps: 1. Create an empty project 2. Right click on project view>Create>Custom Texture Expected Result: "Custom Texture" should be ... Read more
Parental assembly gets unloaded when dynamically loading child assembly ...
Steps to reproduce: 1. Open attached project 2. Open "AssemblyLoadBug" scene 3. Enter play mode and observe console *assembly is loa... Read more
NetworkTransport.Send() leaks memory
Reproduction steps: 1. Open project attached (Repro.zip). 2. Open scene "Test". 3. Press Play. 4. Wait till memory usage stabilizes.... Read more
GetComponentsInChildren always gets components from inactive objects
Steps to reproduce: 1. Open the attached project(GetComponentsInChildren.zip) 2. Open the Main scene 3. Play the scene 4. Observe th... Read more
[iOS] Minimizing app during its initialization breaks the sound, error "...
Steps to reproduce: 1. Open user's attached project 2. Build "Test" scene to iOS platform 3. In Xcode, Build and Run 4. When app sta... Read more
Runtime-created textures do one pointless texture data upload (problem f...
For textures that are created at runtime from scripts, it seems that at the texture constructor time the data (which does not even e... Read more
[IL2CPP] Casting Int32 to enum fails on runtime when app is built with i...
Steps to reproduce: 1. Open attached project 2. Build app for UWP with il2cpp scripting backend 3. Open VS solution 4. Deploy on loc... Read more
Editor stops working/crashes in RtlpUnWaitCriticalSection when building ...
1. Open the users attached "BuildCrash" project 2. Go to File --> Build Settings 3. Press Build and Run with the Standalone platform... Read more
StaticBatchingUtility.Combine() leaks memory with combined mesh data
The combined mesh data is never getting freed, even though all GameObjects that were used to create the combined mesh have been remo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file