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navigation in 'auto layout' scene doesn't behave as expected
1. open scene and play 'auto layout' in uGUIprojectbeta72. click on 'button 1 long text' button3. use arrow keys to navigate to the ... Read more
Constant warnings when leaving/entering playmode of widget scene
1. open scene 'widgets' in uGUIprojectbeta72. observe warnings: Material AriaSDFOutline doesn't have stencil propertiesUnityEditor.D... Read more
Sprite Renderer component does not always display an error message if a ...
Sprite Renderer component does not display an error message if a material with a shader containing multiple passes, some of which ar... Read more
Images that were under an image mask don't reappear after the mask is re...
To reproduce:1. Open attached project2. Open scene test - note the two rectangles in scene - one white (the image mask) and one pink... Read more
Webplayer windows installer needs to place updater some place else
follow-up from https://fogbugz.unity3d.com/default.asp?588236 after talking to Justinas. -e: when installing the webplayer without /... Read more
Changing a prefab instance with SerializedProperties and then hitting Un...
To reproduce:1. Open attached project and open up a new empty scene2. Navigate to Window > My Window3. Press the button "1: Creat... Read more
Activation dialogs - input field issues
On Mac oS it seems to be different issues with input fields like enter serial key or in create account. - it is not possible to Righ... Read more
Activation Survey UI issues
After shifting from Webkit to Gecko, the activation Survey has change some of it´s layout: - Scrollbar- Country drop down (drop down... Read more
Activation windows - Unity Icon does not following our brand guidline
The Unity icon in activation windows does not follow our brand guidelines(see“Inverse version of logo is white. This is suitable for... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs