Search Issue Tracker
Fixed in 2018.2.0f1
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0b8
Issue ID
1050868
Regression
Yes
The subclass of StateMachineBehaviour can's add when compile it into a DLL
If you compile a subclass of StateMachineBehaviour into a DLL, the plugin importer will not be able to find the referenced assemblies and you cannot use the subclass in your project.
Seems isolated to 2018.2, does not occur on 2018.1 or 2018.3
1. Install Unity
2. Open the attached project
3. Open "New Animator Controller" in the Project View
4. Select an empty state
5. Select Add Behaviour in the Inspector
Result:
The class "CustomAnimatorState" is missing from the list of Behaviours.
Expected Result:
The class "CustomAnimatorState" should appear in the list.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::Transfer<YAMLRead> when upgrading the Magic Leap XR Plugin
- Image is distorted when VisualElement is scaled and Scale Mode set to scale-and-crop
- Euler angles return different values during Animation Event when using Playables API and the time is 0
- Editor is frozen on "Reloading Domain" when entering Play Mode for the second time using Socket.Poll(-1, ...)
- Empty GameObjects are created without Skinned Mesh Renderers when using AnimatorUtility.DeoptimizeHierarchy() on FBX files with same-named GameObjects
Add comment