Search Issue Tracker
Fixed in 2018.2.0f1
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0b8
Issue ID
1050868
Regression
Yes
The subclass of StateMachineBehaviour can's add when compile it into a DLL
If you compile a subclass of StateMachineBehaviour into a DLL, the plugin importer will not be able to find the referenced assemblies and you cannot use the subclass in your project.
Seems isolated to 2018.2, does not occur on 2018.1 or 2018.3
1. Install Unity
2. Open the attached project
3. Open "New Animator Controller" in the Project View
4. Select an empty state
5. Select Add Behaviour in the Inspector
Result:
The class "CustomAnimatorState" is missing from the list of Behaviours.
Expected Result:
The class "CustomAnimatorState" should appear in the list.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment