Search Issue Tracker
[Audio Mixer] "GVR audio renderer" and "OculusSpatializer" with wet mix ...
Reproduction steps: 1) Download and open user's attached project 2) Open GVRDemo.unity scene 3) Open "GvrAudioMixer" in Audio Mixer ... Read more
Methods like Awake are executed,when loading a scene async,with allowSce...
How to reproduce: 1. Open user-supplied project 2. Load scene "StartScene" 3. Enter the Play mode 4. Open Console window 5. Wait unt... Read more
output_log.txt file is created in AppData/LocalLow/CompanyName/ProductNa...
The file appears in C:/users/UserName/AppData/LocalLow/CompanyName/ProductName instead. But the build was ran on Medium Integrity Le... Read more
Texture previews are darker in linear mode
Steps to reproduce : - import the project from here https://oc.unity3d.com/index.php/s/LXAz6tv1QoBxNJ4 - filter for textures in the... Read more
[Audio Mixer] "GVR audio renderer" with Wet Mixing enabled crashes Unity...
Reproduction steps: 1) Download attached project 2) Open GVRDemo.unity scene 3) Enter playmode 4) Exit playmode -- Notice that Unity... Read more
Crash on mono_add_process_object when opening the scene for a second tim...
Reproduction steps: 1. Open the attached project 2. Open the Instructions scene if it's not opened Expected: scene opens Actual: Un... Read more
Flythrough mode stops when mouse reaches edge of the screen
Only in scene view using right click on the mouse to enter Flythrough mode and moving to the edge of the screen it stops and you hav... Read more
[Editor] NPOT Texture assets corrupted when importing with no graphics
1) Build the library folder via command line, batchmode, no graphics: /Unity562p3/Unity.app/Contents/MacOS/Unity -batchmode -quit -p... Read more
Test Runner cannot handle selections if TestFixture or TestFxtureSource ...
To reproduce: 1. Open attached project. 2. In Unity Test Runner, try select any tests under AssetReimportAndMetaUpgradeFixture Exp... Read more
Collab off project + Collab on project does not respect AutoRefresh Sett...
Title: Collab off project + Collab on project does not respect AutoRefresh Settings prereq: have a collab off project + collab on p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException