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0
votes
Fixed

[iOS] Network.NetworkInterfaceType always return 0

IL2CPP

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Oct 15, 2019

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Version/s: 2018.4.9f1, 2019.2.7f1, 2019.2.9f1, 2019.3.0b4, 2020.1.0a4

Steps to reproduce:1. Open attached project "NetworkTest"2. Make sure that SampleScene is included in Build Settings3. Build for iOS... Read more

0
votes
Won't Fix

All SerializableTexture2DId are changed, instead of one, when using an A...

Texture

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Oct 30, 2019

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Version/s: 2018.4, 2019.2, 2019.2.10f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project2. Select the "GameObject"3. Change the "Dst Texture" under "Element 0" Expected result... Read more

0
votes
Fixed

Having a project in the root directory of a drive causes DirectoryNotFou...

Mono

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Nov 04, 2019

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Version/s: 2017.4, 2018.4, 2018.4.12f1, 2019.2, 2019.3, 2020.1

Steps to reproduce:1. Make a project folder the root of a drive for example: (e.g. E:\Assets\, E:\Library\, E:\Packages\, etc).2. Op... Read more

0
votes
Fixed

Post Process Data tooltip is missing in the Universal RP Renderer settings

Package: Scriptable Render Pipeline Universal

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Nov 05, 2019

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Version/s: 7.1.1

To reproduce:1. Create a new project with Universal RP;2. Create a new Forward Renderer;3. In the inspector, hold a mouse above Post... Read more

0
votes
Fixed

Custom Pass Volume DrawRenderers doesn't work when Motion Vectors is set...

Package: Scriptable Render Pipeline HD

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Oct 12, 2019

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Version/s: 7.1.1, 7.1.2

Reproduction steps:1. Open user's attached project "CustomRenderPassMovingObjectGlitch"2. From the Project window, open "IssueReproS... Read more

0
votes
Fixed

[AssetBundles] RecompressAssetBundle never does the expected CRC check

Asset Bundles

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Oct 30, 2019

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Version/s: 2018.4, 2019.2.10f1, 2020.1

How to reproduce:1. Open the attached project2. Open the Test Runner3. Run the tests Actual result: Tests fails.Expected result: Tes... Read more

0
votes
Fixed

[AssetBundles] RecompressAssetBundles fail with larger chunk compressed ...

Asset Bundles

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Oct 30, 2019

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Version/s: 2018.4, 2019.2.10f1, 2020.1

How to reproduce:1. Open the attached project2. Open the Test Runner3. Run the tests Actual result: Tests that are using the second ... Read more

1
votes
Fixed

[ShaderGraph][UniversalRP][XR] PBR and Unlit ShaderGraph materials do no...

Package: Scriptable Render Pipeline Universal

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Sep 18, 2019

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Version/s: d99ce917d2173295d21db7c71b74b5f070000ddf

Reproduction steps:1. Open "XR_ShaderGraph.zip" project with updated SRP master2. Enter Play mode Expected Result: ShaderGraph Mater... Read more

0
votes
Won't Fix

[Post-Processing][AR][Android] Using Post-Processing inverts Face Points...

Package: PostProcessing

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Nov 04, 2019

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Version/s: 2.1.7

Reproduction steps:1. Open "1196111" project2. Build & Run for Android3. Point the phone's camera at a face4. Notice that the fa... Read more

0
votes
By Design

GameObject's outline does not update when the Shader's Vertex value is c...

Graphics - General

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Nov 01, 2019

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Version/s: 2018.3.0b9, 2018.4, 2018.4.8f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open the user-attached project's scene-outline-problem scene2. Select the Sphere GameObject3. Change the Shader'... Read more

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