Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2017.4.X, 2018.2.X, 2018.3.X
Votes
0
Found in
2018.1.1f1
Issue ID
1051704
Regression
No
Crash on ParticleSystemGeometryJob::ScheduleJobs when deleting GameObject
How to reproduce:
1. Open the "PlayMaker_Crash.zip" project
2. Open the "level1.unity" scene
3. Delete "SpawnObjekty" GameObject via the Hierarchy
Actual result: Unity crashes.
Reproducible with: 2018.3.0a3, 2018.2.0b10, 2018.1.7f1, 2017.4.6f1, 2017.2.3p2, 2017.1.4p2.
Notes:
Unity doesn't crash if you delete any "SpawnObjekty" children game object.
Unity doesn't crash if there are script errors.
-------------------------------------------------
Fixed in Unity 2019.1.0a2, 2018.3.0b3, 2017.4.13f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment