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Editor crashes on mono_log_write_logfile when initializing a class deriv...
Reproduction steps: 1. Open the attached "case_1272391.zip" project 2. Enter Play mode -- Observe the crash Reproducible with: 0.9.... Read more
Generating Font Atlas corrupts some characters when 'Render Mode' is set...
How to reproduce: 1. Open the attached project (case-1272593.zip) 2. In the Project window select the 'LiberationSans.ttf' Font Asse... Read more
[ECS] Error is thrown in the Player when project is built with Entities ...
How to reproduce: 1. Open attached project "case1255997.zip" and Scene "SampleScene" 2. Build the project 3. Observe the error in th... Read more
[iOS] Xcode project uses libiPhone-lib.dylib instead libiPhone-lib.a fil...
How to reproduce: 1. Open the attached 'EmptyProjectViaScript.zip' project 2. Change Target SDK to Simulator SDK in Player Settings ... Read more
[Android] The Grabpass does not work when the Blit Type is set to Auto
Reproduction steps: 1. Open the user attached project "TestGrabPass.zip" 2. Switch platform to Android 3. In the Project window unde... Read more
Linux Editor has low performace in Playmode on a new project
How to reproduce: 1. Create a new project 2. In the "Game" window press on the "Stats" button near the top right corner of the windo... Read more
[Mac] Application with a transparent background will become black when t...
How to reproduce: 1. Open the user's attached "TransparentalWindowSample2018.zip" project 2. Open the "SampleScene" Scene 3. Go to F... Read more
[URP] GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll er...
How to reproduce: 1. Open the attached project named Dungeons And More Dungeons.zip 2. Enter Play mode and observe the Console windo... Read more
Crash on ArticulationBody::HierarchicalDestruction when entering Play Mo...
Reproduction steps: 1. Open the user's attached "ArmRobot.zip" project 2. Load "ArticulationRobot" scene 3. Go to Edit -> Project Se... Read more
[GPU PLM] Crash due to out of bounds access when selecting eGPU, restart...
Found on 2020.2a21 1) Open a project with any simple scene that uses baked lighting. 2) Select GPU lightmapper as baking backend. 2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes
- AnalyticsSessionInfo.sessionFirstRun value is not affected when the corresponding data file is removed