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[Shadergraph] Switching floating point float/vector1 with fractional val...
Doesn't reproduce in 7.3.1Reproduces in 10.4.0Repro steps:1. Create a float/vector 12. set the value to 0.93. change the float/vecto... Read more
HDRP Template scene crashes during lighting bake
Generate Lighting crashes the Unity Editor using the HDRP Template scene.This occurred on a PC using NVIDIA 1080, though onboard Int... Read more
[2D] [Sprite Atlas] Crash when viewing Sprite Atlas
[2D] [Sprite Atlas] Crash when viewing Sprite Atlas Steps to Repro:1. download/open attached project Sprite Atlas Repro2. play the s... Read more
[Addressables] Asset loading fails randomly when having a lot of Address...
Sometimes loading assets fails with the following call stack: InvalidCastException Unable to cast object of type 'ProviderOperation`... Read more
[Android] Build fails with "launcher:checkReleaseDuplicateClasses" when ...
Repro steps:1. Open the project2. Build for Android Actual: Build failsExpected: Build should succeed Reproducible with: 2018.4.34f1... Read more
[DSPGraph] Audio clip does not loop from to the begining when starting i...
Reproduction steps:1. Open the user's attached project and Samples/DSPGraph Audio Framework/0.1.0-preview.18/Simple DSPGraph example... Read more
[XR][URP][Quest] MSAA doesn't get applied when using Opaque Textures
Repro steps:1. Open user attached project "URP.MSAA.opaque_texture"2. Build and Run on Quest 1 or 23. Observe the game in the headse... Read more
Addressables AssetReferenceUILabelRestriction is disregarded when used i...
How to reproduce:1. Open the attached project (case_1329206-AddressableLabel)2. Open SampleScene3. Select References in the Scene Hi... Read more
[VFX] Shader Errors are thrown for Output Particle Quad when graph Conta...
How to reproduce:1. Create a new URP/HDRP template project2. Create a new VFX graph3. Add "Add Size by Speed" block to the Output Pa... Read more
GPU Progressive Lightmapper generates Shadow artifacts when using Filter...
Reproduction steps:1. Open user attached Project2. Open Window > Rendering > Lighting3. Generate Lighting using Progressive GP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand