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Flythrough mode stops when mouse reaches edge of the screen
Only in scene view using right click on the mouse to enter Flythrough mode and moving to the edge of the screen it stops and you hav... Read more
[Editor] NPOT Texture assets corrupted when importing with no graphics
1) Build the library folder via command line, batchmode, no graphics: /Unity562p3/Unity.app/Contents/MacOS/Unity -batchmode -quit -p... Read more
Test Runner cannot handle selections if TestFixture or TestFxtureSource ...
To reproduce: 1. Open attached project. 2. In Unity Test Runner, try select any tests under AssetReimportAndMetaUpgradeFixture Exp... Read more
Collab off project + Collab on project does not respect AutoRefresh Sett...
Title: Collab off project + Collab on project does not respect AutoRefresh Settings prereq: have a collab off project + collab on p... Read more
[AssetBundles] AssetBundle.LoadAllAssets does not load objects in the bu...
Steps to reproduce: 1. Open user attached project 2. Open Test.scene 3. Select the "Test Loader" object in the hierarchy, notice tha... Read more
In Progress/Softlocks does not clear after reverting a change pending af...
In Progress/Softlocks does not clear after reverting a change pending after Editor restart Expected behaviour: the Softlocks will ... Read more
Different Undo & SetDirty methods are not consistent nor clearly documen...
Reproduction steps: 1. Open "UndoMinimalRepro.zip" project 2. Open Scene "1" 3. Click on "GameObject" in the Hierarchy window 4. In... Read more
Random.value does not return 0.0f or 1.0f
To reproduce: 1. Open attached Unity project "randomvalue.zip" 2. Open "doesnotreturn" scene 3. Go into Play mode Expected result: ... Read more
Entering Play mode while specific custom Editor Window is open causes th...
To reproduce: 1. Open the project, attached by the user (GalaxyMatch.zip) 2. Open the "DecoratorDesigner" scene 3. Open Mitosis -> ... Read more
[iOS] Cannot open URL when launching FBlogin through Unity Facebook SDK ...
Steps to reproduce 1. Open the attached project 2. Ensure project is set to iOS build target. 3. Ensure Player Settings ->... Read more
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