Search Issue Tracker
Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
1
Found in
2017.1.0f3
Issue ID
933588
Regression
No
[iOS] Cannot open URL when launching FBlogin through Unity Facebook SDK in portrait only autorotate state
Steps to reproduce
1. Open the attached project
2. Ensure project is set to iOS build target.
3. Ensure Player Settings -> Resolution and Presentation -> Allowed orientations for Auto Rotation has:
Portrait = off
Portrait Upside Down = off
Landscape Right = enabled
Landscape Left = enabled
4. Build project and run on iOS device
5. Launch app (it will be Landscape auto rotate state by default)
6. Click login button in UI but don’t press ‘continue’, instead click cancel
7. Repeat 6 with device held in various orientations to confirm web view always presents
8. Click ‘Set Orientation: Portrait’ button and wait for orientation to change
Now either:
9. a) Click Login button and observe the view doesn’t present.
b) Click ‘Set Orientation: Landscape’ then perform 9. a).
Expected result: pressing the login button opens the URL
Actual result: URL doesn't load when pressing login button
Reproduced on: 5.6.2p4, 2017.1.0f3, 2017.2.0b3
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
Nearo1
Jan 15, 2018 06:22
still not resolve on unity2017, and unity2018
sidebolt
Sep 07, 2017 13:21
This is a huge problem, needs to be a priority fix. Device can't use the facebook sdk and auto rotate or the facebook login doesn't work.