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[Shader Graph] NullReferenceException on assigning Sample Virtual Textur...
-Node Setting window appears blank. -ArgumentException on creating a new node, saving shader Graph and dragging any node to Graph ed... Read more
[OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing li...
Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX; 2. In the Lighting window press the ... Read more
[ShaderGraph] invalid subscript 'cullFace' error is thrown in console wh...
How to reproduce: 1. Open the project from the attached file "1265932.zip" 2. From Assets open "New Shader Graph" file 3. Hover over... Read more
[ShaderGraph] References are broken when importing a Material with all d...
How to reproduce: 1. Open the attached project 2. Open the Project Window 3. Select the "Distortion" Material 4. Right-Click it and ... Read more
[Android]Particle system is rendered with Artifacts Android when using O...
Steps to reproduce: 1. Open user's attached project "Foliage_Test.zip" 2. Build it to Android 3. Notice the purple artifacts on the ... Read more
Profiler window does not show multiple available targets for standalone ...
How to reproduce: 1. Open the attached 'project-1271502.zip' project 2. Build the 'Scenes/SampleScene' scene (make sure that 'Develo... Read more
[UX] Can't drag a noodle out of Trigger blocks.
Repro steps: 1. In the Update context, create a Trigger block (of any type) 2. Try to drag out a noodle out of the GPU event output ... Read more
[Terrain Tools] No Light theme styling for Noise Editor Window
Styling for the window is a mix of light and dark themes 1. Open new project 2. Enable preview packages in project settings 3. Inst... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes