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[HoloLens] OnApplicationPause not called when HoloLens tracking is lost
Steps to reproduce: 1. Open attached project "911936.zip" 2. Build "MainScene" scene for UWP 3. Open VS solution 4. Deploy on HoloLe... Read more
[WSA] Windows Speech DictationRecognizer throws Assertion failed on expr...
Steps to reproduce: 1. Open the attached project(DictationTestProject.zip) 2. Open the DictationTest scene 3. Play the scene 4. Clic... Read more
Editor crashes while trying to load from a JSON file using JsonUtility.F...
To reproduce: 1. Open the project, attached by user (BattleArenav2.zip) 2. Enter Play mode Expected: Editor does not crash while t... Read more
[Android] When the device has a second display and a script which splits...
Reproduction steps: 1. In device settings go to Developer options -> Simulate secondary displays; 2. Choose the display; 3. Open the... Read more
[Android] Mobile keyboard disappears when Input Field is being changed
Reproduction steps: 1) Download and open "914823_reproproj.zip" 2) Build and run "main.unity" scene on an Android device 3) Press on... Read more
Warning appears when changing MeshFilter.sharedMesh during OnValidate()
Reproduction steps: 1. Open project attached (TerrainEngine.zip). 2. Open scene "testscene". 3. Select object "Terrain". 4. Change U... Read more
GetCustomAttributes return null on .NET 4.6
Reproduction steps: 1. Open the attached project 2. Make sure that Scripting Runtime Version is set to "Experimental (.NET 4.6 Equiv... Read more
Build & Run cancels build when Exceptions unrelated to build occur; Non-...
Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. Observe build unrelated error in the console. 4. Build and ... Read more
RectTransform.GetWorldCorners returns incorrect values
RectTransform.GetWorldCorners returns incorrect values when called from the third party component. When called from the gameObject i... Read more
Shader using UsePass does not recompile when referenced shader is changed
How to reproduce: 1. Import users attached assets (Source shader, UsePass shader and a material) 2. Notice that Console produces two... Read more
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