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Dragging a sprite into Scene View no longer auto-imports to Assets
Dragging a sprite into Scene View no longer auto-imports to Assets 1. Create a new project, in 3D mode 2. Open File Explorer (Windo... Read more
Test Runner's parameterized tests does not assert error on failure when ...
Steps to reproduce: 1. Open the attached project 2. Open Test Runner 3. Press Run All in Edit Mode 4. Observe the child remains gray... Read more
Multiple Assets with identical GUIDs are not assigned new ones if they a...
Repro steps: 1. Open "asset-guid.zip" 2. In File Explorer copy the "Assets\enUS" subdirectory. This will create two assets with the... Read more
A method with PostProcessSceneAttribute is not called after loading the ...
How to reproduce: 1. Open the attached "PostProcessScene" project and "Scene_1" scene 2. Observe the Loader.cs and SceneProcessor.cs... Read more
Drag and drop applies changes to a prefab with timeline when in preview ...
Steps to reproduce: 1. Open any Unity project 2. Create a new GameObject in the Hierarchy 3. Add a timeline to a GameObject via the ... Read more
Setting UnityEngine.UI.Text.text property repeatedly causes a memory leak
How to reproduce: 1. Open "TextMemoryLeak" project 2. Open the Scene 3. Enter Play mode and check the memory usage for some time 4. ... Read more
ArgumentNullException is shown when reverting the prefab instance
To reproduce: 1. Open the project, attached by the user (BugReport_Undo_Object registered for Undo cannot be null.zip) 2. Open the ... Read more
When Android is selected as the target platform, Compute Shaders cannot ...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Android 3. Open any scene in the project 4. Play the scene 5.... Read more
Crash in mono_marshal_get_cache when reentering Play mode after video cl...
Reproduction Steps: 1. Import attached project. 2. In Video Clip Preview, attach "Cats" video to Video Clip. 3. In any scene, enter... Read more
Crash in mono_jit_runtime_invoke when Animator instantiated from Script ...
How to reproduce: 1. Open the attached users project "2017AnimatorCrash" and "scene" scene 2. Enter playmode and open Animator win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "PrefabUtility.ApplyPropertyOverride" method works only every second time when the value is changed within the same script
- NullReferenceException when converting Material Inspector Window to a Floating Window
- InvalidOperationException is thrown and the Scene view does not change when enabling Custom Debug Draw Mode/Camera Mode
- [macOS] "The progressive CPU lightmapper is not supported on Apple silicon, switching to the Progressive GPU lightmapper." warning is thrown after creating a project in macOS Silicon

- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific scene