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[TextMeshPro] Using <font> and <sprite name> Rich Text tags throws a Nul...
How to reproduce: 1. Open the attached project named "Case_1326754" 2. Open the "DemoScene1" 3. Observe the Console window. If no er... Read more
[iOS] UnityEditor.iOS.Xcode.BackgroundModesOptions is missing "processin...
Reproduction steps: 1. Create a new project 2. Switch the platform to iOS 3. Create and open a new Script 4. Add "using UnityEditor.... Read more
OnDrawGizmosSelected() is called twice when selecting child GameObject a...
Reproduction steps: 1. Open user's project "LootArea.zip" 2. Open "SampleScene" Scene 3. Make sure to not place your mouse cursor on... Read more
DependsOnArtifact gets stuck in an infinite loop when depending on a cus...
How to reproduce: 1. Open the user's attached project 2. In the Project window right-click on the 'aa.cook' Asset and select 'Reimpo... Read more
Folder icon never changes back to empty icon when the folder was expande...
Reproduction steps: 1. Open the attached project "Prova.zip" 2. Create a new folder in the Project view window 3. Put any other fold... Read more
[Shader Graph] Sub Graph throws a ArgumentNullException when a Property ...
How to reproduce: 1. Open the attached "1334813_Repro" project 2. Double-click on the "New Shader Sub Graph" Asset 3. In the Shader ... Read more
[URP] Light 2D Normal Maps Quality gets disabled when entering the Play ...
How to reproduce: 1. Open the attached "1334612_Repro" project 2. Open the Scene "SampleScene" 3. In the Hierarchy select the "2D Li... Read more
[Scene View] Grid and Snap Toolbars dropdown window do not close on clic...
[Scene View] Grid and Snap Toolbars dropdown window do not close on clicking on it. In the Scene view for Grid and Snap Toolbar, G... Read more
Wrong object position with Shader graph when static batching is enabled
Reproduction steps: 1. Open attached project "WSPositionIssue.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Game View, move ... Read more
[macOS] Pop-up windows inside built Player are not read when using Voice...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Make a build 3. Toggle the 'Voice Over' option (shor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support