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Bolt and Ludiq both take a lot of time when Editor changes state
<p>I made deep profiling and found when I play the game or chane something is scripts Unity Editor reloads its app domain code ... Read more
GetBool is not allowed to be called during serialization, call it from O...
Getting this error from my build machine when building for Android. Anything I can/should do here? {code:java} build 03-Jan-2018 11... Read more
Custom event string not working
[Original Issue|https://support.ludiq.io/communities/5/topics/4912-custom-event-string-not-working] - Needs more information. ----... Read more
Nested for loop overshoots last index
[Original Issue|https://support.ludiq.io/communities/5/topics/4648-nested-for-loop-overshoots-last-index] - Needs more information ... Read more
Import Bolt package into a project that has no packages/modules produces...
When I import the Bolt package into a project that has no packages/modules imported I get an error because Bolt needs UGUI. Also, t... Read more
Main Camera's transform.position does not get updated when using Virtual...
How to reproduce: 1. Open the attached "CameraPositionIssue" project 2. Open Scenes/SampleScene 3. Open Main Camera's Inspector wind... Read more
[macOS]Hinge Joint with Mesh Collider causes a crash on a specific proje...
Steps to reproduce: 1. Open user's attached project "UnityMeshColliderCrashTest.zip" 2. Navigate to CustomAssets/Scenes and open Aut... Read more
Collapse to macro causes error
[Original Issue|https://support.ludiq.io/communities/5/topics/5025-collapse-to-macro-causes-error] ---- I made the macro manually ... Read more
[URP] Shadows clipping to the sides of Game and Scene cameras
Reproduction steps: 1. Open attached project "ShadowClipping.zip" and scene "Test" 2. In Game View, observe "hermit crab (1)" Game O... Read more
Crash in Material::ClearUnusedProperties when assigning a loaded shader ...
How to reproduce: 1. Open user-submitted project (crash test.zip) Expected result: the project is launched successfully Actual resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes