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Building subscenes without platform package doesn't work
Only select platforms implement platform package (like com.unity.platforms.windows). For platforms that don't have that package, you... Read more
AssetBundles which share dependency cannot both be loaded when they exis...
Reproduction steps: 1. Open the attached projects "MainProject" and "ExtraProject" 2. Build Player Content in both of them 3. In "Ma... Read more
[Hololens] Textures are not rendered when using Camera.SetTargetBuffers
How to reproduce: 1. Open the attached "UWPTest.zip" project 2. Build to UWP 4. Open the Visual Studio Solution file, located in th... Read more
The Build does not fallback to CPU skinning when DirectX has feature lev...
Reproduction steps: 1. Open the attached "case_1269149" project 2. Build and run the project with "-force-feature-level-10-1" Expec... Read more
[3D Game Kit] "PrefabStage does not contain definition for assetPath" er...
How to reproduce: 1. Create a new 3D project 2. Go to the Asset store in a browser (Make sure you are logged in) 3. Search "3D Game ... Read more
Unity editor freeze when Graph window is separated from main Unity windo...
*Reproducible on:* * Platform(s):MacOS * Bolt Version: 1.4.10 * Unity Version: 2018.4.15f1 *Steps to Reproduce:* # Put the graph W... Read more
All my connections dissapeared
<p>I was organizing my code when all of a sudden (I exited super unit editing) all connections between all nodes disappeared.</p><p>... Read more
Bolt Collab prefab bug
[Original Issue|https://support.ludiq.io/communities/5/topics/2331-bolt-collab-prefab-bug] - Marked as Unity bug ---- This is an i... Read more
Macro assignments and object variables reset on object instantiation
[Original Issue|https://support.ludiq.io/communities/5/topics/2258-runtime-scene-loading-causes-deserialization-failure] ---- <p>U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes