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"A GameObject name cannot be set to an empty string" warning is logged ...
How to reproduce: 1. Open the user's attached project 2. In the Project window, expand sprite asset and select its first sub-asset (... Read more
PropertyDrawer.CreatePropertyGUI will not get called when using a Custom...
How to reproduce: 1. Open the attached project 2. Open SampleScene 3. Select MyObject in the Scene Hierarchy 4. Observe MyComponent ... Read more
Calling GetComponents method on non-empty List keeps old references to e...
Reproduction steps: 1. Download and open the attached project 'ComponentLeak.zip' 2. Open scene 'SampleScene' 3. Enter Play Mode 4. ... Read more
Reflection probes must be rebaked twice to update when using "Generate L...
Baked reflection probes are not updated when baking using the "Generate Lighting" button to until you bake twice (without changing a... Read more
Crash after closing the Editor when broken asset bundle is loaded asynch...
Reproduction steps: 1. Open the attached project ("UnityCrashTest.zip") 2. Open the Test Runner window (Window -> General -> Test Ru... Read more
Color32 Picker Context Menu will always display in the left corner regar...
How to reproduce: 1. Open the attached project "ColorPickerMenu.zip" 2. Open SampleScene 3. Select GameObject in the Scene Hierarchy... Read more
[OSX] Light Probe Group gizmo spheres are not rendered
Steps to repro: 1. Create new project and scene in URP; 2. In Hierarchy right click and select Light>Light Probe Group; 3. In the S... Read more
GetAvailableImporterTypes returns duplicates AssetImporter types
How to reproduce: 1. Open the user's attached project 2. In the Project window select the 'Scenes' folder 3. In the top bar menu sel... Read more
Node in the Block Node is deleted when reconnecting a Node to it while "...
How to reproduce: 1. Open the attached "1334341_Repro" project 2. Double click on the "ShaderGraph" Shader Graph to open it 3. Recon... Read more
[HDRP] Need to update Area light cookies UI
This PR made some changes for the Directional, Point, Spot lights in an attempt to Unify with URP. Area lights left unchanged and de... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support