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[HDRP] Two sets of reflections from a single set of objects when using HDRP
How to reproduce:1. Open the user's project2. Open the "01_Assets/SSRBug" Scene3. Select the "GameObject" Game Object4. Open the Tim... Read more
[IL2CPP] Player crashes after calling HttpClient when Incremental GC is ...
Steps to reproduce:1. Download 1193173_repro.zip and open "new" scene2. Make sure that Incremental GC is enabled in player settings3... Read more
[Collab] Service doesn't start on clicking "Start now!" button from coll...
Service doesn't start on clicking "Start now!" button from the collab window after restoring down and maximizing Editor. Steps to re... Read more
[Animation] BlendTree overlaps and hides another Blendtree on adding the...
BlendTree overlaps and hides another Blendtree on adding the Motion Field. Unable to select other Blend Tree once it is hidden. Step... Read more
[Timeline] Changing PlayableDirector.time causes gaps in audio
Reproduction steps:1. Open project in "AudioLoopTest.zip"2. Select "Sound" in Hierarchy window3. Window -> Sequencing -> Timel... Read more
[Linux] [HDRP] Crash when exiting Play mode
How to reproduce:1. Create a new HDRP project2. Enter Play mode3. Exit Play mode-- observe the crash Reproducible with: 2019.3.0b8, ... Read more
[VCS] NullExceptions are continuously thrown when Inspecting missing pac...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce and submit the initial pro... Read more
[iOS] Build crashes when orientation is set to Portrait Upside Down on d...
Steps to repro:1. Create a new project2. In Player Settings Resolution and Presentation tab make sure that Default Orientation is se... Read more
core::StringStorageDefault<char>::assign Crash and Editor unresponsivene...
Steps to reproduce:1. Open supplied project2. Go to Edit -> Project Settings -> Editor -> Asset Pipeline3. Change from V2 t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] UI picking is offset to the left when Reference DPI and Fallback DPI differ
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked