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[2D] Tooltips are missing for all properties under Rule, Hexagonal, Isom...
Tooltips are missing for the following properties under Rule, Hexagonal, Isometric Tile in the Inspector: - Tile - Default Sprite - ... Read more
[2D] Add and Remove buttons are missing for Tiling Rules List under Adva...
Unable to add and remove Tiling Rules in the List due to missing Add and Remove button under Advanced Rule Override Tile in the Insp... Read more
[Code Coverage] Results/History Location path is reset to default if set...
Steps to reproduce: 1. Create new project 2. Add Code Coverage package 3. Open project in explorer/finder and create new folder nex... Read more
[2D] ArgumentOutOfRangeException thrown on adding the Tilings Rules unde...
ArgumentOutOfRangeException is thrown continuously when Rule Tile is Reset and adding Tiling Rules in the List from Inspector, Refer... Read more
[2D] Multiple errors thrown on selecting Flips and Rotate Contents Tool ...
On selecting Flips and Rotate Contents Tool in the Tile Palette when Grid is disabled in the Scene View then it causes the editor to... Read more
[XR SDK][Oculus] raycastPadding property isn't included when TrackedDevi...
Reproduction steps: 1. Open the attached project ("RaycastPadding.zip") 2. Open XR plug-in Management settings and enable "Initializ... Read more
Accessing structured buffers with when using Nvidia RTX series GPUs prod...
How to reproduce: 1. Open the attached project named "testStructuredBuffer.zip" 2. Open the SampleScene 3. Open the Game view and ob... Read more
UnityYAMLMerge does not respect EditorSettings.serializeInlineMappingsOn...
How to reproduce: 1. Extract the attached project named "BUG_YamlMerge.zip" 2. Open SceneLeft.unity with a text editor (Located in t... Read more
[Oculus][XR] Custom ShaderGraph Shader in skybox breaks Single Pass Inst...
How to reproduce: 1. Open the user's attached project "SkyboxTestURP10.zip" 2. Load the Scene "SampleScene" 3. Make sure the Oculus ... Read more
[XR] Can't access depth texture from XR SDK Display subsystem as glTexSt...
How to reproduce: 1. Open the user's attached project 2. Load the Scene "display" 3. Build and Run to an Android device 4. Use the R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working