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0
votes
Fixed
0
votes
Not Reproducible

Covering terrain with grass causes out of memory crash in play mode

Terrain

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Jan 07, 2014

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Version/s: 4.3.2f1

To reproduce:1. Open "repro.unitypackage"2. Open scene "host"3. Enter play mode - crash Caused by covering the terrain with grass. S... Read more

0
votes
Fixed

Using DirectX11 textures become transparent

Graphics - General

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Feb 10, 2014

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Version/s: 4.3.4f1

Using DirectX 11, textures become transparent. Using DirectX 9, textures are not transparent. Read more

0
votes
Fixed

False positive collisions are occurring when clicking outside the capsul...

Physics

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Mar 04, 2014

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Version/s: 4.3.4f1

Steps to reproduce : - import the project attached- open the scene "MainScene"- press play and hit the button that says "-1 S 0 S 3 ... Read more

0
votes
Fixed

[Win Store Apps] URI issue

Windows Store Apps

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Jan 29, 2014

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Version/s: 4.3.3f1

When WSA application is initialized and is running in background, using Windows "Run" window we can pass arguments with URI method b... Read more

0
votes
Not Reproducible

creating a script and adding it to an object doesn't work (provides an ...

Project Browser/Hierarchy

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Feb 26, 2014

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Version/s: 4.6.0b3

To reproduce:1. Open attached project2. Create a new C# script3. Add it to Main Camera (either to the new scene or in last stand sce... Read more

1
votes
Fixed

Homogenous Speed in BlendTree Inspector causes errors, NaN values and br...

Animation

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Feb 27, 2014

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Version/s: 4.3.4f1

To reproduce:1. Open attached project2. Select the warrior animator controller3. Open the animator4. Double click the blend tree5. I... Read more

0
votes
Fixed

The dependence of sprites in AnimationClip is lost when the game object ...

2D

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Mar 05, 2014

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Version/s: 4.3.3f1

To reproduce:1. Open attached project2. Create AB from lianji_2 prefab3. Call it "test" and place in streaming assets4. Play5. Press... Read more

0
votes
Fixed

Audio filters don't work on iOS simulator

iOS

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Feb 28, 2014

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Version/s: 4.3.4f1

To reproduce:1. Open attached project2. Build and run on simulator3. Crash (stacktrace attached)FMOD::CodecMPEG::decodeLayer3(void, ... Read more

0
votes
Fixed

Optimizing Transform Hierarchy unparents nested transforms

Assets Management

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Mar 04, 2014

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Version/s: 4.6.0b3

To reproduce:1. Open attached project2. Open "Scene"3. Add a cube to the scene4. Make the cube a child of Character > Pelvis5. Op... Read more

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