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Crash on refocusing Unity
To reproduce:1. Open attached project2. Open scene test3. Hit ctrl-alt-del - the option menu should appear (not the task manager but... Read more
Animator.GetCurrentAnimationClipState returns old data
To reproduce:1. Open attached project.2. Open "scene". It logs the Animator.GetCurrentAnimationClipState3. Enter play mode and inspe... Read more
Loading an incompatible asset bundle causes Unity to crash
To reproduce:1. Open the attached project (there's a script loading an asset bundle that is built with Unity 3.5)2. Run the scene3. ... Read more
Override Sample Rate does not work
To reproduce:1. Create a new project2. Download the attached .mp3 file (you can use any other mp3)3. Import the file to the project4... Read more
AudioImporter: Sample Rate does not have any effect
To reproduce:1. Open attached project2. Select the audio file in the project3. Notice that it's sample rate is overridden to 100, bu... Read more
Multiediting textures causes inspector to break
To reproduce:1. Open "New Unity Project 92"2. Select all of the sprites in the project3. Change their type to "Advanced"4. Try click... Read more
Components get duplicated in prefab instance
See attached repro video: duplicatedComponent.swf Read more
Particle systems become dependent on meshes that they aren't using
Steps to reproduce:1. Open the attached project2. Open the scene "TestScene"3. Create a new Particle System4. In "Shape" select Mesh... Read more
Disabled Toggle Group messes up Toggles
Steps to reproduce : - import the project attached- open the scene "Toggle" and press play- press Toggle 1 and Toggle 2 and notice i... Read more
iOS "Build & Run" is not working after updating Xcode
To reproduce:1. Update your Xcode to 5.12. Create a new Unity project3. "Build and Run" for iOS4. Unity throws:"UnityException: Laun... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present