Search Issue Tracker

0
votes
Fixed

Mecanim animation + the Unity sponsored UMA framework will result in foo...

Animation

-

Jan 30, 2014

-

Version/s: 4.3.4f1

To reproduce:1. Open attached project2. Open Scene023. Open Locomotion animator4. Choose Run.5. Change speed to around 0.1.6.Run the... Read more

1
votes
Fixed

Sub Emitter Module particle systems do not unpause with ParticleSystem.Play

Shuriken

-

Feb 25, 2014

-

Version/s: 4.3.1f1

To reproduce:1. Open attached project2. Open scene "ParticleSystemBug"3. Enter play mode - a particle system is created, paused and ... Read more

0
votes
Fixed

Application.LoadLevel() loads scene when called from Editor

Asset Loading

-

Feb 27, 2014

-

Version/s: 4.6.0b3

When Applcation.LoadLevel() is called in Editor from overridden MonoBehaivour method Reload() loads a scene into Editor. This should... Read more

0
votes
Postponed

uGUI system does not properly align fonts of different sizes by the font...

UI

-

Mar 06, 2014

-

Version/s: 4.6.0b3

1. Open attached project and open scene2. Observe how, when the texts have different font sizes, their baseline does not match. What... Read more

0
votes
Fixed

Add RectConstraint to a gui object produces nullReferenceException

UI

-

Mar 06, 2014

-

Version/s: 4.6.0b3

1. in an empty 2D scene, create a button2. add component RectConstraint Result: console responds with NullReferenceException: Object... Read more

0
votes
Fixed

Universal: Lightmapped Standard shader too bright

Shaders

-

Mar 06, 2014

-

Version/s: 5.0.0a1

When lightmaps are used, objects which are lightmap static and use the new Standard shader are brighter than with legacy shaders, es... Read more

0
votes
Fixed

RectConstraint component produces extreme button stretch and sometimes e...

UI

-

Mar 06, 2014

-

Version/s: 4.6.0b3

1. Open scene in attached project2. Move one of the button x-axis anchor points around and the button streches to very large valures... Read more

1
votes
Postponed

exporting a prefab and then importing it in another project changes the ...

Asset Import

-

Feb 27, 2014

-

Version/s: 4.6.0b3

To reproduce:1. Open attached project2. Export Floor prefab (found in Assets folder)3. Create new project4. Import Floor prefabExpec... Read more

0
votes
Fixed

Dynamic lights do not work on material with fixed function shader with t...

Shaders

-

Mar 05, 2014

-

Version/s: 4.3.2f1

This is reproducible in OpenGL and OpenGL ES. Everything works fine in DirectX. Reproduced with:Unity Version 4.3.2f1 (0517a5ae8669)... Read more

0
votes
Fixed

NavMesh is generated incorrectly if HeightMesh is enabled

AI

-

Mar 06, 2014

-

Version/s: 4.3.3f1

Steps to reproduce:1. Create a project which has uneven terrain2. Create a NavMesh for the terrain with HeightMesh enabled3. NavMesh... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.