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[Scripting] Vectors, Ray and Plane are not IFormattable
Steps to reproduce:1. Open the attached project2. Open FormattableTest.cs script3. Play FormattableTest scene4. Compare the code to ... Read more
[VideoPlayer][iOS] Quitting application when webm video is playing cause...
How to reproduce:1. Open the attached project2. Build and run Sample Scene on iOS device3. Press Play button -> it should start p... Read more
Probuilder Prefab Object Collider and Material reset to default values a...
How to reproduce:1. Open the user-submitted Project2. Select the "StalagmiteGrouping1" Object in the Hierarchy3. In the Inspector wi... Read more
[UWP] App triggers an exception when starting to play webcam texture
App triggers an exception when starting to play webcam texture. The issue is reproducible just with an external webcam. The app does... Read more
Player silently crashes when project which was made with 5.4.3f1 is built
Reproduction steps:1. Download user's project and open in Unity2. Build And Run Expected: the scene is renderedActual: build crashes... Read more
Scene that's Enabled = true in ProjectSettings\EditorBuildSettings with ...
Steps to reproduce:1. Open any Unity project2. Add two Scenes to Build list under File>Build Settings3. Open up ProjectSettings\E... Read more
"Rect Transform" component is messed up when dragging "Canvas" prefab on...
How to reproduce:1. Open attached project "CanvasBug.zip" and scene "main"2. In Project Window, drag "MainMenu" prefab on "UIRoot" o... Read more
[IL2CPP] UnityLinker.exe did not run properly errors while building for ...
To reproduce:1. Open attached project "repro.zip"2. Build for any platform e.g. iOS or WebGl3. Observe the console Expected result: ... Read more
Undoing Add Component action on Canvas changes UI object positions depen...
To reproduce: 1. Download attached project "taestset.zip" and open in Unity2. Open "Controls" scene3. Select "Canvas" in Hierarchy4.... Read more
NativeArray<T> is slower than built-in C# array
NativeArray in mono in the editor is slower than builtin arrays We need to make sure agressive inline works properly, if not possibl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator State Labels are not Rendered correctly when using the Bitmap Renderer as the Default Editor Text Renderer
- LDR render target is used when HDR is enabled in URP and Recorder Source is set to 360 View
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant