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[macOS] Editor crashes with TLSAllocator::GetAllocatedMemorySize() const...
How to reproduce: 1. Make sure that you already pared your wire-free earbuds and they are ready to connect 2. Open the attached sw... Read more
Crash on RegisterPlugin on opening the project
Reproduction steps: 1. Open the User's supplied project Reproduces on: 2020.1.0a22, 2020.1.2f1, 2020.2.0a1, 2020.2.0a20 Not reprodu... Read more
[SRP Batcher] cyan shader renders template scene objects in wrong positions
repro steps: 1. create a new URP template project 2. add a new scene 3. create a cube 4. move cube position (away from origin) 5. cr... Read more
[XR][XR SDK][URP] Right eye not rendering stencils in Single Pass Instan...
Reproduction steps: 1. Open attached project ("1262805R.zip") 2. Open "SampleScene" scene 3. Set Single Pass Instanced as Stereo Ren... Read more
[HDRP] Custome passes name interchanges with each other on changing thei...
Custome passes name interchanges with each other on changing their index in custom Pass volume. Steps to repro: 1. Create anew HDRP... Read more
[HDRP] Multiple errors are thrown on removing Custom Pass after changing...
Errors are thrown: -Retrieving array element that was out of bounds. -SerializedProperty customPasses.Array.data[1].passFoldout has ... Read more
[HDRP] Format text is overlapped with two parallel line icon in GPU Cach...
Format text is overlapped with two parallel line icon in GPU Cache size under Virtual Texturing in HDRP Quality Settings. Steps to ... Read more
'Can't add script' pop-up warns about abstract classes when dragging sta...
How to reproduce: 1. Create a new Unity project 2. Create a new script that only contains an empty static class 3. Drag the script o... Read more
[VFX Graph] Color Palette box is misaligned in Color Luma node in VFX Su...
Color Palette box is misaligned in "Color Luma" & "RGB to HSV" node in VFX Subgraph Operator. Steps to repro: 1. Create anew HDRP p... Read more
[VFX Graph] Color picker Icon is pixelated in Color Luma node in VFX Sub...
Color picker Icon is pixelated in "Color Luma" & "RGB to HSV" node in VFX Subgraph Operator. Steps to repro: 1. Create anew HDRP pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph