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Editor crashes when Building the project if HDRP/TerrainLit shader is in...
How to reproduce: 1. Open the attached project named "Case_1237876" 2. Click Build and Run 3. At this point, the Editor will either ... Read more
[Profiler] Switching Profiler Target Mode from 'Editmode' to 'Playmode' ...
Switching the Profiler Target Mode between 'Editmode' and 'Playmode' from the Preferences window does not reflect on opening the Pro... Read more
[Linux] Missing libdl.so library causes crash when entering Playmode for...
How to reproduce: 1. Download and open the "Karting Microgame" project from the Learn>Projects section in the Unity Hub 2. Enter and... Read more
[Visual Effect Graph] Text is getting clipped in Initial Event Name Text...
Lower case alphabets are getting clipped in Initial Event Name Textbox of Visual Effect component. Refer the attached gif Steps to ... Read more
[HDRP] Objects do not get lit and bloomed properly when Fog is enabled
How to reproduce: 1. Open attached project "Fog Test.zip" and scene "SampleScene" 2. In Hierarchy, select "Sky and Fog Volume" 3. O... Read more
Failed to burst compile lambda expression error DCICE005
How to reproduce: 1. Open attached project "Bug.zip" 2. Observe Console window Expected result: no errors are thrown Actual result... Read more
[URP] Reflection Probes bake in black when Editor platform is set to And...
Reproduction steps: 1. Open the "Probe" Scene in the attached "1235855.zip" project 2. Set the current platform to Android (File -> ... Read more
[HDRP] Light component Intensity label does not contain dragging pointer...
How to reproduce: 1. Create a new HDRP project 2. Select 'Directional Light' GameObject in the Hierarchy 3. Hover on Intensity label... Read more
[Shader Graph] Visual Effect Master Node options are not undoable
How to reproduce: 1. Create a new Project with a Universal Render Pipeline Template 2. Make a Shader Graph (Create > Shader > PBR Gr... Read more
[Visual Effect Graph] Editor freezes on enabling the "Exposed" parameter...
After opening the category window from New VFX Graph, select any available properties (ex.AnimationCurve). On expanding selected pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An error is thrown when one TreeView root element is dragged and held over a parent element but is dropped between the elements
- Text Object position shifts when selecting multiple Text Objects and expanding the Extra Settings in the Inspector
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes