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0
votes
Fixed

Automatic "Hold on, busy" dialog makes it very hard to exit play mode if...

Window management

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Aug 04, 2020

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Version/s: 2020.1.0a13, 2020.1.0f1

If you manage to make Update() take a "very long time" (like >3s) in play mode, then it's almost impossible to exit the play mode si... Read more

0
votes
By Design

Hide Soft Keyboard and Hide Mobile Input values are true even when unche...

Package: TextMeshPro

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Aug 07, 2020

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Version/s: 3.0.1

How to reproduce: 1. Open the user's attached "TMPBugReport.zip" project 2. Open the "SampleScene" Scene 3. Expand the "Canvas" Game... Read more

0
votes
Won't Fix

Screenshot via the share button does not work on macOS

Package: Visual Scripting Bugs

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Aug 06, 2020

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Version/s: 2.0.0a13, 2.0.0a14

When using the graph share button on macOS images are not written to file.  Steps to reproduce * Create a new Bolt Class * Add it... Read more

0
votes
By Design

There's a pop sound when changing the High Pass Audio Filter's Cutoff Fr...

Audio

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Jul 28, 2020

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Version/s: 2018.4, 2020.1.0f1, 2020.2

How to reproduce: 1. Open user's attached "HPFTest" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. In the Hierarc... Read more

0
votes
By Design

VideoPlayer frameReady events aren't triggered for an .mp4 video

Video

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Aug 03, 2020

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Version/s: 2018.4, 2019.4.4f1, 2020.2

Reproduction steps: 1. Open user attached project and scene "VideoFrameReadyTest_Video1" 2. Enter Play Mode 3. Observe Console windo... Read more

0
votes
Fixed

Build that contains a script with a struct which has a static nullable r...

IL2CPP

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Aug 04, 2020

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Version/s: 2018.4, 2019.4.0f1, 2020.2

How to reproduce: 1. Open attached project "scriptBug.zip" 2. Observe the "test" script in the Assets folder 3. Try and build the sc... Read more

0
votes
By Design

Icons of Prefab Assets of 3D Gameobjects do not change

Scene Management

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Aug 10, 2020

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Version/s: 2018.4, 2019.3, 2019.4, 2020.1, 2020.2, 2020.2.0a20

Prefab Assets icon for some 3D Gameobjects like Cube, Sphere, Capsule, Cylinder, or Tree do not change due to their 3D model thumbna... Read more

0
votes
Fixed

[Prefabs] Blue highlight (override indicator) is missing for Radius and ...

AI Navigation

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Aug 10, 2020

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Version/s: 2019.1.0a1, 2019.4, 2020.1, 2020.2, 2020.2.0a20

Blue highlight (override indicator) is missing for Radius and Height Properties in Nev Mesh Obstacle even though changes are visible... Read more

0
votes
Fixed

[Mac] Unable to choose files with .sh and .cmd extensions as external sc...

Scripting

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May 26, 2020

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Version/s: 2018.4, 2020.1.0b8, 2020.2

Reproduction steps: 1. Open new Unity Project 2. Go to Edit -> Preferences -> External Tools -> External Script Editor -> Browse... ... Read more

0
votes
By Design

[XR SDK][URP] Lux water shader is not rendered to both eyes when project...

Package: Scriptable Render Pipeline Universal

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Aug 06, 2020

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Version/s: 7.4.3

Reproduction steps: 1. Open attached project ("1268785Repro.zip") 2. Open "Game" Scene 3. Open "Water_Fountain1" Game object in Insp... Read more

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