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[URP 2D Renderer] SpriteMask with specific layer order does not work if ...
How to reproduce: 1. Open attached project "2DLight_NormalMap_Spritemask_Issue.zip" and scene "SampleScene" 2. Open Edit -> Project... Read more
[Packman] Horizontal slider gets clipped on clicking package version dro...
Horizontal slider in package manager gets clipped on clicking package version dropdown. Refer the attached screenshot Steps to repr... Read more
Metal Editor view repaint causes geometry explosion randomly
Metal Editor has multiple views and each of them has a separate queue for GPU command buffer submission. Last time I tested the beh... Read more
MemoryProfiler throws OverflowException when trying to open Snapshot
How to reproduce: 1. Open attached "MemoryProfilerException.zip" project 2. Open the Memory profiler 3. Enter Play Mode 4. Right aft... Read more
[Metal] Editor font gets corrupted when scrolling through Console error ...
How to reproduce: 1. Open user-submitted project (MetalTextCorruption.zip) 2. Open the TextCorruption scene 3. Enter Play Mode 4. Pr... Read more
[Prefabs] Blue highlight (override indicator) is missing for Cooking opt...
[Prefabs] Blue highlight (override indicator) is missing for Cooking options dropdown in Mesh collider even though changes are visib... Read more
[HDRP] RenderTextures used as light cookie stop working in build
Reproduction steps: 1. Open attached project "LightCookie.zip" and scene "Directional RT Cookies" 2. Enter Play Mode 3. In Game View... Read more
[Memory Profiling] Texture Importer memory size does not match memory si...
Different sizes are shown for ASTC type textures between the Texture Importer Preview window and the Memory Profiler window To repr... Read more
macOS x64 + ARM64 builds fail with IL2CPP scripting backend
They fail with this error: Undefined symbols for architecture arm64: "_g_CodegenRegistration", referenced from: il2cpp::vm:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
- Decals do not get projected onto a GameObject draw with the Render Objects Renderer Feature when according to Event it should be projected
- The Depth value is not being written correctly in the Scene view when the Full Screen Pass Renderer Feature is applied on a GameObject with the Render Object Feature